Make your Own ITEM!


Make your own item with its own powers!! Be as creative as you want...but you only get ONE item to make!

Lester Boneyfish -- A small, plushy fish that causes small girls to scream when thrown into The Room. Also causes small girls to invent revolting names for their stuffed animals.

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"The Walking Stick" - allows you to walk on water for up to fifteen minutes

"The Crayons" - a pack of 16 Crayons that when used to color a picture, makes the image come to life for an hour

"Lipstick" - when opened and twisted out, creates a moentary E.M.F. in a 100 yard radius

When the above three are held by one person, they allow the individual to be safe in a vacuum environment for 24 hours.

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The glasses case. If you keep a pair of glasses in it for more than a minute, when you take it out, the glasses will be perfectly clean and free of any scratches. If the glasses were broken, it will restore them (provided you put all the pieces in).

If you keep THE glasses in it, it will increase your chances of being mugged or pick-pocketed.

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The condom... when you put it on, you see through walls, through clothes... through anything you want

"...If you have an issue, here a tissue"

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The locket:
When opened people will answer any (one) question honestly.

When combined with the scissors, the bearer of the objects can change the color of anything inaminate.

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The watch. set it to a time in the past u go back in time
time in the future u go to the future
tap it 3 times and it stops time
basically it controls time.

The thermometer when placed in ur mouth u can morph into any one or thing
(u can remove it out of ur mouth but if u want to morph back u have to put it back in ) it has to be in ur mouth for the time of process

The sock: it can make anything come true when worn BUT its like a dream so when u remove it its like it never happened u cant wear it for more than 24 hours it needs 1 hour of recharging

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My object would be a Post-It note.

Whatever you write down will be remembered until the day you die. For example, someone's birthday, a phone number, a mathematical equation, a miscellaneous factoid such as the names of every guest star ever to appear in an episode of original Star Trek. :-)

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The birth control pill, it will prevent a woman from getting pregnant.

..oh wait

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[deleted]

The Empty Revolver.

There are no bullets for this, but each time the Revolver is dry-fired (the trigger pulled and the hammer fires as if a round was in it) it causes a random event to occur.

Water turns to wine, your ex-girlfriend calls you, a meteorite hits outside, you get the taste of vanilla in your mouth, a person dies nearby.

However these changes are only superficial - is something appears to happen, like someone dying, it's actually only effective for an hour.

After an hour, the dead person will mysteriously arise unharmed, the meteorite will only do uncertain damage, you find a vanilla mint hidden behind a tooth.

When fired rapidly, can cause insane havoc.

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However, when loaded with real bullets they won't fire (non-object vintage bullets), but the effects will become permanent, making it possibly an extremely volatile object to use.

There may be bullets that are also Objects in circulation, but nobody dared attempt to fire one.

When bullets are in hand and you have the gun, that "vibration" is felt like when they were near the room, and usually it terrifies anyone in the know about that sensation.

When attempted, the bullets will do nothing as bullets outside the room cannot be expended (because they're indestructible). When loaded, they display no dual effect either and the objects do not interact in any noticeable way - except this is a caveat.

The gun and the bullets will react ONLY if the bullets are chambered in the EXACT position they were in when they were in the room (the first 3 loaded clockwise, chambered, and there's a worn part of the gun that helps the user indicate this).

You can destroy the bullets only by firing them in the room, as normal and the gun can be dismantled or ruined, which "destroys" it.

When the bullets are in the chamber of the gun correctly, and held, the user gains a strong, overwhelming desire to commit suicide until they put the gun down - which is also another factor in why this gun is so volatile.

If the user unloads the gun (by chance, say, they try to kill themself WITH the gun, get frustrated that it doesn't fire, and empty the bullets to examine them)the reacton will cease.

However, if that user is holding the loaded gun and is say, near a cliff, well.... you get it.

This item gets passed around a lot due to its bizarre powers and is rumoured to be a cursed object and is well known by the public. It's housed in a museum by a private curator who's highly superstitious.

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Here's the thing. Most people are suggesting stuff which is too on point for the objects involved. One of the great things is that most of the powers have absolutely no connection to the objects mundane functions. The glasses stop coombustion, they don't let you see things. The scissors rotate stuff, they don't cut things. You need to think of totally random and unconnected abilities.

"If you're looking for a better steak in an arcade setting you're sh!t out of luck!

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"Most" There Is No Sayid.

I mean... the Bus Pass is pretty specific and its use is very similar to how that objects use is intended.

Not to quibble, you are mostly right.

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The Bus Pass does transport people, the key DOES open doors. The polaroid functions as a picture of Room 10. But most of the objects have no connection with their powers. As I said the glasses don't let you see things, the scissors don't cut things. The eye doesn't let you see things. The umbrella doesn't protect you from rain or other things. The radio doesn't have super radio properties. The clock isn't a time machine.

"Unless Alpert's covered in bacon grease, I don't think Hugo can track anything."

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The cockring:

When wearing it, it makes your bowel movement easier

"Thats a pickle no doubt about it"

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The red and black striped tie:

When you wear the tie, you are always offered complimentary upgrades on purchases. You get bumped to business class on flights, you receive promotional offers at department stores, you get free upsizing at fast food outlets, etc.

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An analogue camera: you gain the looks of the person you shoot. To get your original looks back you need to shoot yourself through a mirror (a self-shot won't do).

Blogs:
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