MovieChat Forums > Star Trek: The Next Generation (1987) Discussion > The holodeck is too small for some of th...

The holodeck is too small for some of the settings it's rendering.


Sometimes the settings are large areas that wouldn't fit into the holodeck room. Picard horseback riding is a good example.

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LOL nice joke.

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What's so funny? The entire point of the lines is that it almost works as a green screen. All it does it render a setting within that room, but it shouldn't increase in size. It may give the impression that it looks bigger, like a mountain in the far distance, but it shouldn't be something that can be reached.

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I think it is supposed to have some sort of “treadmill” action to simulate large distances.

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Yes, I was going to say just that. I nerdily read the TNG Technical Manual back in the day, and it did describe a "treadmill" that the Holodeck uses to give the impression of a much larger area. How it actually works, like any other aspect of such technology, was not really described, as I remember.

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How it works doesn't bother me. It's sci-fi after all, but the area was just something I just couldn't get over.

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Ah, that makes sense. I always looked at the holodeck almost like it was a 3D printer and could render any image it was asked, but I just couldn't suspend the disbelief of the size of the room.

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That's the way I understood it when they explained how the holodeck worked to Dr. Pulaski.

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Presumably if you were "horseback" riding, the holohorse and you wouldn't be moving in relation to the ship, only to the hologround. It's all holographs and force field projections.

You could ride, walk, drive, fly for hours covering thousands of meters and when you call for the arch or cancel program, you're still in that same 50 X 50 room.

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I like the explanation above where the ground is like a treadmill and doesn't actually go anywhere.

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All they need is a holofleshlight. And holoschlong.

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there are a few episodes where the crew has sex with the holocharacters.

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You wouldn't even need any threadmill for the 'horse illusion', all you would need is visual movement around you, and something that slowly bumps you up and down a bit. Like one of those 'bull riding machines', but a bit different.

So, one 'solid energy' is creating such a machine, and then the visual hologram renderers just move the scenery around you in a believable way, as if in a computer/video game or 'virtual reality' type thing, but without the glasses. You are just sitting in place, having the illusion of movement.

Of course adding 'acceleration' and 'deceleration' and G-forces into the mix makes it a bit complicated, but we are never told whether those actually work in holodeck or not.

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Honestly, I would rather have the Holodeck just be a room that you walk into and it beams you somewhere mysterious. Kind of like a random space of nothingness. Keeping it in one small room just raises too many questions.

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I always thought there's transporter, replicator, artificial gravity and hologram tech involved. Didn't B'elanna Torres skydive in one episode with safety protocols turned off? She must "fall" in order to feel the acceleration towards the ground. Such a free fall scenario is a complicated environment to reproduce, but could be achieved using a combination of all technologies combined.

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There was even that Robin Hood episode. The entire place was so huge. I've always had a problem with the Holodeck anyway. I'm fine with it rendering virtual images, but it should remain the size of the room and it shouldn't be something that you can physically touch.

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The Robin Hood episode wasn't on the holodeck, though. It's some actual physical place that Q whipped up for his latest little game with Picard.

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What I recall was that Q was on the Enterprise and took them there against their will. Maybe I'm mixing two episodes up.

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That's OK. We all mix up things sometimes, especially after having seen so many TV series & so many movies. :)

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It's a TV show.

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That doesn't mean they can go as far-fetched as possible.

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Obviously, they could and did. Think of it as a story telling device, which produced some of their best stories, especially on DS9.

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Alright, so here's how I always imagined it. All of the objects in the holodeck are projected light held in place by an energy field. This provides an environment that is indistinguishable from the real world. All the objects feel like the real thing. This would include the ground as well.

Since the ground is a projected object, just like anything else in the scene, it doesn't have to remain static in relation to the physical room. As you walk in any given direction, the ground/floor moves beneath you keeping you centered in the room.

This is a treadmill of sorts, but not as though the physical floor of the room is moving, but rather the virtual floor/ground created by the holodeck.

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Still sounds too far-fetched even for Star Trek word. I even think the food generator is nonsense.

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Synthehol is stupid, too.

The taste and smell as "real" alcohol, but not the effect. Yeah, that would be popular.

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It's even stupider than that. It does have the effects of alcohol, but the intoxication can be "willed" away, so you can sober up at will. It also doesn't have any negative side effects, i.e. hangover.

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that is more stupid

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What happens if you take a dump on a holodeck?

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Same thing that happens to all organic matter on a spaceship. Reprocessed by the replicator systems.

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Not sure, but I would hope the cleaning process is all automated. Imagine having to be the squeegee guy after Riker uses the holodeck??

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