If you watch his entire filmography, you'll find that he reuses all sorts of ideas. This isn't a bad thing per se (like in my mind, Hush is a simple home invasion slasher film, but it has creative choices that defines itself from the crowd).
These design choices are tools to tell a story, and it's kind of neat actually to see how these things have improved and evolved over the course of his career.
Example, Haunting of Hill House's entire narrative structure is a more complicated, convoluted version of how Oculus is written.
Absentia's presentation of hypothetical and reality (just a small bit at the end) evolves into what he did to end Before I Wake. And both of this I think are related to his options-montage scenes that he uses in Hush/Gerald's Game. It's like they're all ways to tell a story without being grounded to reality, but without being surreal either. They're just visual expressions by what a character is thinking.
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