Playtest doesn't make a lot of sense
My major gripe with this episode is that it doesn't hold together all that well when you trace back it's steps after it's over. If Cooper died when his phone interfered, how does his brain make up the little beaver, or the meeting with the game developer or the actual game, when he has neither learned what the game is all about nor met the game developer? Why does he live through the things we see during his death struggle or whatever it is? It seems to be some kind of "life flashes by before you die" situation, but things like the game developer have never been part of his life and he never met or seen him, so why should this be meaningful to his brain? The answer is: It isn't. We just have to walk through it in order for the twists to work. It's a pretty transparent attempt to trick the audience without any of it being grounded within a logical and coherent story.
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