Those were great games, and I have had a lot of fun playing them (well, one and two, anyway). I wish the GeoMod stuff was used a bit better, though. I remember being frustrated a lot in the campaign when running into obstacles. "Go get a keycard!" said the game, and I figured I'd "access" the door another way... Never worked. You couldn't blow the door off, couldn't blast a whole in the wall, couldn't tunnel around it with the rocket launcher. You'd just hit metal instead of rock. There also were never enough rockets and other explosives to get a really great tunnel or pit trap going. Is this not the perfect game to put in a drill as a melee weapon? It would make so much sense to just give the player a drill as their starting weapon and let 'em burrow around.
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