The Almost Classic


Revisiting Brainstorm after about 20 years reminds one of why this film is largely forgotten by the public except outside of a loyal cult of Walken, Trumbull, or Natalie Wood fans. The James Horner score is incredible, the special effects visions beautiful, and the overall concept of experiencing virtual realites highly intriguing and ahead of its time. Why is it such a bad movie? I can think of some of my criticisms revisiting the film:
Natalie Wood and her relationship with Walken is completely extraneous to the plot and serves as a distraction, as is also the bloated attention given to the military takeover of the project.The Wood sequences understandably seem wobbly due to the well known attempts to edit the movie around her untimely demise. The military sub-plot could not have been more cliched and uninteresting. The script should have been structured around Walken's experience of Fletcher's death trip. He could have easily completed the Experience roughly an hour into the movie, before the movie devolves in its latter third into an incoherent mishmash, with Wood and Walken hacking improbably into company facilities to play the death tape and wreak general havoc. Industrial robots are programmed to go berzerk with guards falling all over the floor in low slapstick comedy that has not been the tone of this film and is neither funny nor necessary. A sub-plot about their son experiencing a "psychotic break" due to one of the military's simulations is introduced and dropped with scarcely an afterthought. (Even stranger perhaps was a scene in which the boy walks in on his parents naked after a night of passionate lovemaking. Neither the son nor his parents seem to think anything of it.) The movie hints that it wants to deal with how this virtual reality experience changes people's lives. We are shown one example of this in the character of Hal, the older guy who experiences vicariously somebody else's sexual experience and suddenly has a new lease on life with greatly enhanced vigor, like the old folks in Cocoon who experience the rejuvenating qualities of swimming near extraterrestrial pods. The story I was interested in with Brainstorm was not the one that was told: Walken should have been allowed to complete the death trip recording as the climax to the second act, with the rest of the film chronicling the story of a character who has experienced the death of the physical body and traveled beyond the confines of this consciousness reality. This whipped-up military plot did absolutely nothing for the overall project. One admires Brainstorm today only for what it could have been.

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Well said and in 100% agreement.

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Thanks!

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Great analysis. I thought the whole factory part with the slapstick didn't fit in with the rest of the film.

The thing is, Bob, it's not that I'm lazy, it's that I just don't care.

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Thanks for the kind words!

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Yes...really campy and unrealistic....even discounting the 1200 Baud modem hacking. I'll say the concept was ahead of it's time though. I had my first "internet" experience around 1982 in 4th grade playing a textual golf/Bowling game where we could take home a suitcase computer and dial up on a modem (the kind you put the phone receiver on). The the internet didn't really become a thing again for me until the 90s oddly enough.

I think the Military involvement (or Cabal/CIA) is quite realistic and true to life and was a compelling conflict of interest. Similar to real life when someone discovers something and others want to use it for evil purposes. We're heading in this direction now, which is what drew me to this movie (heard about it on boiler room podcast).

The joking around and putting the device on a monkeys head and some other stuff was a bit questionable too. Overall a good movie. I found myself asking why there would be water activated soap/suds in a computer related factory....that whole thing was really stupid and went on far too long. They hacked and streamed like they had a T1 line too, not copper dial up...even from a pay phone.

Similar concept explored more deeply in Strange days and Vanilla Sky...if you like this one...those did it somewhat better. I did find the visual effects impressive. Same guy who worked on 2001.

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True

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I remember seeing this the first time as a teenager and getting a funny feeling when they made the VR porno.

That was the one lasting impression I had from it. I guess I should watch it again. It might have more to say than I realized the first time around, years ago.

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Spot on.

Not really an awful movie as at least there was an interesting concept. But it really fell apart as it tried to expand on that idea.

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i agree! I'm rewatching it now and stand by every word I wrote about it in the original post. it has so many good things in it that it makes me weep when it starts to go awry.

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An interesting idea but poorly executed, the dialogue is cliched and boring, I found Fletcher the only mildly interesting character and her 'recording' (my favorite scene in the film) raises interesting possibilities but so much of the film seemed rushed and quickly edited to the point I almost lost complete interest. The final scene I guess is supposed to be something like the sequence in 2001 and it is visually impressive but by that point I wasn't much invested. I'm glad I watched it. I had heard about this film for at least 20 years so when I saw it coming up on TCM I made sure to record it. I would give it around 55/100.

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It is not the best movie from a technical production point of view, but a very interesting story and idea, and I love it all the same.

Some of the production was based around showcasing a new type of camera/playback system designed to feel more realistic for the audience and intended for virtual reality theme rides and such, so it was kind of a vehicle for this in a way. I feel because of the focus on this it may have suffered in some other areas.

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