Conan the Destroyer could more aptly be titled "Conan II: the Franchise Destroyer," since it killed any prospect of a Conan III, and is a textbook case of studio interference ruining a movie. This is a problem inherent in the movie industry (some of the time, at least -- there are examples of studio interference actually helping movies from time to time), where you have the men with the money insisting on changes, despite not understanding the first thing about the character, or the genre, or message, or some other aspect of the movie.
Conan the Barbarian was a serious movie, somewhat dark and contemplative in tone, which is natural since the plot revolves around a quest for revenge. Conan the Destroyer, is light, family friendly, with a number of scenes thrown in for deliberately comedic effect, and complete with a buffoonish sidekick to provide comic relief. I get the feeling that Richard Fleischer, and perhaps some of the studio executives who dictated how things were to be done had, perhaps, thumbed quickly through a few of the Marvel Conan comics, and their familiarity with the character didn't go one inch farther than that -- for example, they dressed Conan in the comic-trademark fur loincloth, rather than the assorted outfits and armors he wore in the first movie. And where Milius had Schwarzenegger slim down a little (I read that he actually dropped about 30 pounds), so Conan wouldn't look too much like a product of a modern gym, Fleischer had Arnold pack on the muscle. Where Milius treated the character and story seriously as befits a hero of myth and legend, Fleischer as I mentioned, played many scenes in the sequel for laughs, and the whole film comes across as a light comedy with a little action thrown in. In short, Fleischer looked at almost every good directorial decision Milius took, and then did the polar opposite.
As Thulsa Doom said: such a waste.
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