MovieChat Forums > BattleBots (2015) Discussion > My July 19 fight reviews (spoilers)

My July 19 fight reviews (spoilers)


Bronco vs Stinger: I think that would have been the best fight so far if Stinger didn't get thrown out. I wish they had a way to prevent bots from getting stuck on the ledge and still keep it safe. It was still a great fight.

Tombstone vs Witch Doctor: I need to apologize to Witch Doctor, I didn't think much of it from the beginning of the season. It made a great come back and did better against Tombstone than any other bot so far (my opinion). Tombstone won and it's my favorite to win the bolt, but Witch Doctor impressed me in this fight.

Bite Force vs Overhaul: They are equally matched bots and it was an ok fight. But all I kept thinking was Tombstone would kill them in 10 seconds. Glad Bite Force won. Overhaul only did good in the last minute, Bite Force dominated the first two. And I guess the judges didn't see enough damage on Bite Force to make that last minute good enough for Overhaul

On a side note. They said hazards only come out after the first minute, did not know that. Although it seemed to be infrequent.

Icewave vs Ghost Raptor: So much for seeing my dream fight of Tombstone vs Icewave. The De-icer worked as they planned. Not sure how I feel about them making a weapon specifically for the bot they're fighting but it's not against the rules. If Icewave had a better driver it would have won. I keep saying driving skills matter.

Overall it was a great 4 fights, I love Battlebots

Looking forward to Tombstone vs Bronco next week.

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If this comes back for a second season I would like to see pushers or flippers on the outside to push stuck bots back into the ring. I want the match to be decided in the ring, not because a bot can knock them outside of the fightable area.

Tombstones biggest design failure seemed to be the lack of ability to right itself. All the best bots seem to be able to drive upside down, or can flip themselves over. Witch Doctor would have won if they could have flipped back over, as that last blow also destroyed Tombstones blade. Perhaps something for them to think about next time on a redesign.

While going the distance, the bite force vs overhaul just seemed boring, A lot of pushing and trying to grapple, with little damage overall it seemed. Either would have gotten eaten alive by Icewave, however fighting Ghost Raptor Bite Force may have a good chance.

The De-Icer was a nice idea, and the bots that can make themselves modular to add tools for their specific opponents have a leg up in some cases. However the De-Icer has to be specifically placed to work. I feel a skilled driver could have dodged it and come at him from the side and torn Ghost Raptor up from the side. With a blade that hits from all sides, they just needed to dance around Ghost Raptor till they could get a good hit in on the side. Skill of the driver does add a lot.


For next week, Tombstone vs Bronco, I have a feeling it will go to Bronco. Bronco is heavily armored, and we saw what can happen to tombstones blade against a well armored bot. Bronco can take the hits, and like all his other opponents will just toss them out of the ring.

Bite Force vs Ghost Raptor. I see this going to Bite Force. Bite Froce would have likely been eaten up by Ice Wave, they should however be able to out control Ghost Raptor.

I then see Bronco being the final winner, flipping all his opponents out of the ring.

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I just don't like the idea of a bot getting stuck on the ledge, premature end to a fight.

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I really don't like that they can modify the design for each opponent. That doesn't seem right, somehow.

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I'm still on the fence about it

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I don't mind some minor changes if the theme of the bot stays the same, switching out a longer blade for a shorter blade for instance. Or even adding in a defensive shield.

What I don't like is completely switching out main weapons, or designing a piece on the spot to specifically counter one bot only, like the de-icer.

I would suggest first off that all modules be completely created prior to a bots first match, and only maintenance and repairs allowed after. No specially designed mods when you find out who your opponent is. Also the theme of the bot needs to stay the same, if you're a spinner bot, you stay a spinner, if you're a flipper, you stay a flipper, etc. If you break your weapon and have no backups so that you can't maintain the theme of your bot, you're out.

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I'm fine with modifying between fights, as both have that opportunity. That really just adds to the strategy if one decides to have a modular bot (which likely won't excel in much) while another person may decide on one design that's done really well.

I would suggest first off that all modules be completely created prior to a bots first match, and only maintenance and repairs allowed after.


This works too.

If you buy a ticket for a remake, you are the problem, not Hollywood.

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