MovieChat Forums > Heroes Reborn (2015) Discussion > Wasn't terrible, wasn't great... what co...

Wasn't terrible, wasn't great... what could have made it better?


Big fan of the show, and from the first episode, I loved Hiro, Ando, Peter, Nathan, and Mohinder. I was invested in those characters instantly. This season, while watchable, I just couldn't get into any of the new characters. The supposed "cliffhangers" did nothing to keep me on the edge of my seat, bc I just didn't care what happened to them. I found the show entertaining, but nothing I need to watch again.

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More character development. Character-centric episodes for half the season with strong single season arcs, explaining their powers, before starting into the main arc, where the established rules are getting combined.
From that point on not dragging out the main arc, but explaining and solving the problem in a single flow of six episodes. The moment someone can travelling through time and space without limit marks the moment, when tension becomes impossible and the cans and cannots demand nerdy debate, which is the opposite of great TV.
Less switching between the fractions. The world is not black and white, and switching forth and back does not generate shades of grey but creates implausible characters.
Keep it small. Why does the world have to be at stake right from the start? Why is there so much jumping around in time? Why are so many different powers of non-defined scale established? The fun lies in the small but well defined moments: someone using his power for everyday tasks, allowing the audience to identify with the mundane tasks, before the powers become the foundation for further ethical questions. Oh, and, yes, ethical questions would have been fun. Something of relevance which places the characters in situations where no right decision exists and everything becomes a matter of costs.
The mystery should have been discovered from an interesting but limited angle. By positioning the solution in the center right from the start, all questions became pointless and rather than riddling along, the audience could just watch people discover something they already knew.

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They had character development.. I just don't think these characters were as lovable. And maybe you're right, character development but not in 1 dimension. But 3.

3-dimensional and life-like characters was what made the first and 2nd seasons win people over.

Time for Retribution.

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It's not possible, those actors, the people at that time - and (arguably) us, the audiences, at that age... It will never happen again, not possible.

Knowing that, they tried to put a spin on the new series, but in the last episode Luke Collins (Zachary Levi) dies for no reason - because it's "not her time", until 20 minutes later (lmao) & Tommy can do what Hiro could never do - for no reason whatsoever. *new angle never worked, whatever it is that they were trying to do; only made it unwatchable

The show, just, crashes and burns episode after episode - like they had intentionally tried to do the worst job ever... It was -simply- horrible, thankfully over now. xD

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Yeah I guess Luke somehow knew the prophecy had Malina fighting under the clock tower at a different time... which you're right, was like 20 mins later. His death was definitely forced. Sigh.

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A little common sense in the plot would have been helpful. Example: If YOU can put people into, and take people out of, a digital environment and YOU make a digital prison for someone, YOU CAN JUST PULL THEM OUT WHENEVER YOU LIKE, without having to make a digital clone of your comatose daughter do it with no information about what "she" is doing. Or the reverse also holds true: If YOU get someone to design an inescapable digital prison to hold one prisoner permanently and that person creates a jail-break character, KILL THE ONE WHO MADE THE PRISON BEFORE THERE ARE MORE SURPRISES.

If at first you don't succeed, keep trying til you find someone to blame.

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