MovieChat Forums > Beyond: Two Souls (2013) Discussion > Being able to kill - Problems with the w...

Being able to kill - Problems with the wiritng


I just don't get WHY i had zero option as to whether or not i make the bar man shoot himself in the face with his own shotgun, but the general that screwed me over many times, essentially killed my mother and tried to kill me, i'm supposed to be fine with just threatening him?

There is no way judie, based on what she's been through would be cool with that, nor would aiden.

There was hints as what could have been a good game with the scene where she says "if they come for me again i will kill them all". and well they come for her again, this time pretending to be nice, she buys it, they screw her over, AAAAAND...nothing.

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I don't get how you've played the game for so long that you misspelled the character's name. I mean granted you were one letter off, but come on! You've played the game long enough to know to spell it!

Lacidar Eht

"My favorite number in the whole world is 5318008."

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I don't get how you've played the game for so long and yet you misspelled the character's name. I mean granted you were one letter off, but come on! You've played the game long enough to know how to spell it!

i can be pointlessly pedantic too, but i don't like to be.

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Technically you do have a choice with the barman -- two, really. The first is to get caught sneaking out to the bar when Aiden is possessing Cole, therefore you never make it out of the building. The second is to leave the bar before anything bad happens at the bar. In order to get one of the trophies in the game, you're going to have to choose one of these options at some point.

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the problem is still there, one guy sexually assaults her and suddenly I have no choice but to kill everyone. There is no choice there.

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I know what you're talking about, but you don't have to take that path.

--
My middle name is ready. No, that doesn't sound right. I eat ready for breakfast.

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I'd say I had no choice, morally but to take the path I did. Like all of the other blatant sections of the game that put you in the position of being attacked by one dimensional characters there is no way i would run away from that situation. The people in the wrong needed to be put in their place. The barman deserved to be set straight for allowing that to happen in his bar but he didn't deserve to die.

I could say the exact same for the outcome of being at the bar, she didn't deserve to be a 24/7 lab experiment.

I guess that is why i don't feel the need to play the game through multiple times (as well as the bad writing), it would just feel like making the wrong choices

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You didn't have to kill the people at the bar, if you had just waited for a while. It should've been made more obvious though. You can see it here:
http://youtu.be/5jy8f984tSQ?t=33m15s

---
Opera - Simply the Best Internet Experience
http://www.opera.com/

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that still doesn't fix the problem that the bar man doesn't deserve to die. I shot the other two and then left the barman pointing the gun on himself for about a minute and I couldn't let him live.

Not to mention if you want to kill the guy that actually attacked her you have to kill his friend first.

It just seems like another way the writer just couldn't be bothered to add any depth and instead made it the superficial live/die decision that gets applied to everyone. So many things in this game are like that, even whole characters are either good or bad with very few being more than one dimensional.

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So what you are saying is that you wanted every single scenario to have like 10 ways of completing it.

Like the bar situation, you wanted to have the option of killing only the bartender, or only the guy who hit on you, or his friend, or any two combined, or all three, or let them live.

And apply this to the entire game, to every single scenario, to have all of the choices you could think of... it`s a little hard.

The game was one of a kind, and had all kinds of choices in it, but you still found a flaw, that is because there isn`t a perfect game, but I think that this one was pretty close.

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I think it's a problem for sure that could have been rectified. Look at Heavy Rain - there was so many branches we could do.

They could very well have given the option to kill with the gun, kill by suffocation, or just maim or incapacitate.





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No, what he is saying is that the choices you are presented with have to seem like they have proper consequences. Otherwise, the choices are not really choices.

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I have to agree with graemeevans1986's complaints. Basically, a lot of people who didn't deserve to die died. A lot of people who deserved to die, were spared by Jodi.

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