I loved the game, it was really unique, looked stunning in places and I loved the storylines in each case, but a few things really brought it down for me.
Mainly the overall plot, which I felt was very thin. Now that was fine at the start, I just loved getting into a new storyline with each new case, but I obviously do want some story throughout, even if it was just one cutscene at the end of each case.
(MAJOR SPOILERS) The following plot points annoyed me:
The very sudden love affair with the singer. I had an interrogation with her, she was quite stubborn and cold it seemed, then I go knocking on her door.
The sudden demotion because of it. I was a bit thrown by it to be honest, but that actually worked, I thought it was the start of a downward spiral. Unfortunately, it started and ended there.
The arson case was starting to link to the housing development guys, and I was quite tired so maybe I missed it, but it all just seemed to trail off and there was no big bang, no real arc there to feel anything about it other than it was a bit of a let down.
Cole Phelps dies. There was no point in that, if he'd have died because maybe the army guy shot him, or the housing development guy shot him, I could have lived with it, but it just seemed crammed in there.
I think the main reason those points annoyed me, and a lot of people on this board, was because it was the main things that make a noir, and it seemed that they made a game, and then wedged a cutscene for each of these plot points in to live up to its name, it just didn't seem natural. If the events played a part on the gameplay, that would have been cool, a downward spiral where Cole Phelps ends up investigating outside of the force would have been cool, even a few shots from outside Cole house as he and his wife fight would have been cool, but it all seemed a little rushed.
Loved the way it played and the look etc., just felt really let down by these points.
I got an appointment, with planet earth...
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