MovieChat Forums > L.A. Noire (2011) Discussion > motion scan is not enough...

motion scan is not enough...


Director and writer of L.A. Noir said :“Generally video game characters are 2D cutouts that carry big guns and do one liners,” said McNamara. “So to bring that degree of humanity to these characters was a big goal for the game.”

Unfortunetaly mr Mcnamara you didn't manage to bring humanity neither reality in your characters, because of your dull writing. Breathtaking graphics and motion scan (which is really good) is not enough to bring real life into people made from pixels. In the contrary, all of us, as gamers we have experienced immersion and emotional involvement with characters in games without motion scan and constructed years ago with really old technology. Because its another thing that bring life into games, films, and animation, and not only the realistic faces and expressions. This thing called good writing. The talent to bring real people from your imagination to a screen or to a book .
Sorry but I am dissapointed from the game, the story, and the absence of the "noire" element in a game called L.A. Noire.

ps . What was the nonsense thing with the tutorial and the pop up instructions until the end of the game? And without the option to turn it off!!!???

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Agreed. They should renames themselves Team Blandi. Heavy Rains characters where more human then anyone in this game. Just saying.

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Heavy Rain ?? Thanks for making me laugh today.

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Well Compared to these boring characters, Yeah.

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OP is dead on the money. this game was a turd.

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true.
the story got dull and boring then predictable fast for me, the dialog was weak, characters on the street reminded me of 'scarface'. there's a hell of a lot of repetition in character dialog, bad [ps2 era] scenery textures, horrible car damage, and repetition everywhere.

i love the idea they had, just didn't deliver in my opinion.

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[deleted]

Truly hilarious, OP. Sure made me giggle.

TRON: Tough as nails, yet smooth as silk.

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stop picking apart the game
"Well, I done seen just about everything, but I ain't never seen your boy, no way, no how!"

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Give me REAL animation done by human beings over this "motion scan" BS any day.

The game industry apparantly really really hates animators and they'll do anything to have them be as little part of the process as possible... even if it means that the results don't look good.

I've been looking at some of the games made recently... yeah, some of them are fun to play sure, but how the hell does this horrible mocappy weightless stuff pass for "professional" animation?? Because it's shiny and has lots of textures?

The whole attitude the game industry has toward animators is so... cold... and it really ticks me off. As an animator, it make me want to totally avoid the game industry.

-----
"An animator is an actor with a pencil (or a mouse!)."

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It's professional because it's looking a million times better than the facial animations in any title out there.

Start a conversation in TES: Skyrim or Deus Ex: HR for example and you'll immediately notice the extremely stiff faces combined with a complete lack of emotion. At least for me, minimal eyebrow movement and some abysmal lip-syncing doesn't make a well animated character.

It's like saying that the facial animation of the CGI characters in Avatar sucks, because it's mo-capped...

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I wish I could jump in to this game that would be so cool

SCARFACE the greatest comedy ever made

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"Sorry but I am dissapointed from the game, the story, and the absence of the "noire" element in a game called L.A. Noire."

So what does being disappointed from something mean, anyway? Just thought I should mention it, since you criticize McNamara (not Mcnamara) for his writing, which (by the way) was superb.

Spoilers!Spoilers!Spoilers!Spoilers!Spoilers!Spoilers!Spoilers!Spoilers!

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