Damn this game is filled with them, but if you could choose one? Which one would it be? Not being able to jump? Not being able to crouch? Damn that's a though one, specially under fire... yeah yeah you can hide behind objects when they are close, but that's nowhere as good for game play as the good old freely walking crouched.
Not being able to draw your weapon? Heh... that's a strong contender for most annoying...
I think I'm between not being able to draw, and the the fake clues... the amount of time you waste doing that slooow motion is unnerving as hell.
Definitely not my kind of game, and it's ok, they don't all have to be. I know a lot of people are enjoying it. To me it looks and feels like a cut scene after cut scene , where you really get little action and spend most time watching and a hell of a lot talking. I'm loosing interest fast, but I'll try to play it all just the same.
I think if i could only choose one , at the end, would be being able to draw (and of course fire...) whenever the hell i feel like.
For me, the most annoying part of the game was having a city of such a massive scale but not actually much to explore/find/no side missions. There were the occasional calls to attend but I felt there could have been a lot more (look at the amount of stuff to do in GTA IV for example).
I would have liked to have seen more option to do your own detective work (finding locations for clues, finding npcs to question rather than having them indicated to you). It would have been a little more satisfying to find clues in an area that ISN'T highlighted on your map.
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Mine would be the uneven gameplay. I thought the graphics were fantastic but the gameplay really was I thought lackluster and rough. Its hard to explain without going way too much into detail about it
The graphics were only ok, the facial stuff was amazing, the city was large, varied but only ok, playing on PC it really looked like a a console game, a little dated.
I'm playing it again after about a year since the first time I did and I agree with most of what you've said. For an open world game, it's not very open at all. It's beautiful, certainly one of the best looking games of it's time and the recreation of the city is nothing short of outstanding. I've enjoyed playing along and having google maps open on my laptop at the same time punching in addresses of where I'm standing in the game and seeing what it is like today, that's a real treat.
Of course though I'm with you on your biggest annoyance and it's one of mine too, the inability to equip and holster your weapon at will. I understand completely that this is not GTA at all (and I love and grew up with those games also), and that there simply is no need for a cop to pull his weapon and go gun-hoe as it would go against the tone of the game. But I like having that little bit of freedom and it could simply have come in handy in certain situations in the game, like when you're in a car chase, could it have hurt to have Phelps also be given the ability to shoot at the car that's being pursued? Or on a foot-chase I never got the trophy for stopping a suspect with a warning shot and I've only been in maybe 1 or 2 foot chases where the gun is out and you're able to attempt to do so.
I just would have appreciated that one extra touch.
But further to the point about 1947 LA, yeah, it's fantastic to look at, but with nothing to do but those ridiculous collection quests (the film reels, newspapers and badges), there's really little else to do. The street crimes can be wrapped up quickly for patient gamer with little else to do. Unlocking all the cars though is a task I fear is way beyond me, I don't even think I managed to unlock half of the vehicles on offer to the simple fact that aside from the hidden ones, cop cars and trucks, the majority of them all looked very similar. This is in contrast with the GTA games where all the vehicles had their own unique look and feel, some would only be attainable in certain areas. Not so much the case with LA Noire (aside from the hidden vehicles), and there's very little reward for completing these tasks aside from maybe another fancy suit.
I also would have almost liked the Homicide desk to have been the final department to work in, those cases were by far my favourite and the Vice and Arson cases just felt like a step backward. Fine there was the over-arching stories of the stolen morphine shipment, and the Suburban Redevelopment Fund's scheme lifted from Blazing Saddles, but neither of those stories pulled me in like the Dahlia killings, and Michael McGrady as Rusty is without a doubt the best partner out of all. I thought Roy Earle was a good change, Bekowsky was alright but uhh....I can never remember, the final partner was kind of boring.
Still a great game though, could have used some tweaks and some additional content to assist with replayability, instead it's probably just a game best played through every 6 months to a year.
I totally agree that homicide should have been the final desk. It would have made much more sense to the story too if the whole black Dahlia story had been finished at the end of the game, and then perhaps his final case is the 'step back' one where it all goes crazy, etc.
Wasn't the final partner Rusty? I could be wrong. I think his real name was "Finbarr". (I lol'd).
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