Agreed. L.A. Noire draws more from L.A. Confidential then it does from the classic noir films of the 40s and 50s. To me, the distinct visuals of the classic noir films framed the pessimistic stories and the brooding, cynical characters.
This isn't a knock against L.A. Noire, because its aim was quite ambitious (huge open-world, motion scan technology, and complex storyline, for instance). However, I found that Heavy Rain was a better example of a game modeled off of film noir.
I wish L.A. Noire drew more from movies like "Kiss Me Deadly", "Double Indemnity", "Kiss of Death", "This Gun for Hire", "The Lady from Shanghai", and "Touch of Evil". Those are some my favorite noir films, so I am biased. I know the game references a few of them, but it was a bit like a tease for me.
And, when Kelso turned out to work for an insurance company, I thought we would get a big twist on Elsa but it didn't happen. I also thought they missed out on a lot of noir inspired opportunities for Kelso's character.
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