MovieChat Forums > City of Ember (2008) Discussion > Reminded me of the game Fallout

Reminded me of the game Fallout


The characters in this movie left me with the feeling that theirs thoughts and feelings were very similar to the citizens of the vaults in the Fallout series of games.

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yep, the vault was there for 100 years. it has a crisis, too. Just like the movie. I was imagining the outside world would be ruins and radiating rivers. It was so disappointed to see the sunrise, only to find out the world was normal.
Plus, when I saw the giant mole. I thought that mole surely is lovely like the ones in Fallout. Well, where is the stick?

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It actually made me think of Bioshock. A completely self sufficient city deep underground(underwater), with an entirely new civilization that has no clue about the outside world. Pretty cool story no matter how it's told.



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Yep. Was going to say Bioshock too.

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Bioshock indeed. Art Deco In fact they used the same font of letters on the buildings as they had in Bio

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Nah id say more fallout. Infact, this film almost played out the beginning of fallout 3... Bill Murry = bad overseer, Tim Robbins = players dad, its all going bad gotta get outta the vault story line... oh and most importantly of all, Barton Snode IS pip boy!

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BioShock is derivative of Fallout. The Fallout series was one of the primary sources of inspiration for the BioShock series, so it only stands to reason you'd notice the similarities. Nearly everything which seemed original in BioShock actually came originally from Fallout.

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The residents of Bioshock's underwater city were well aware of the world outside. They migrated there from it, after all.

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I thought this was BioShock...just not the underwater world. It's like a kid-friendly version of the game anyway. Although, that creepy rat thing made me cringe more than anything in BioShock.

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Thorpe89

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the movie reminded me of bioshock and fallout

meh

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The way that everything were falling appart, while the citizens of Ember were unable to really fix it reminded me a lot of Asimovs Foundation series.

In Asimovs Foundation series, the "scientists" of the Galactic Empire refered to work by others, held them up against each other and decided which were the more likely. Never did it cross their minds to actually conduct experiments and expand the knowledge of Humanity. The "nuclear engineers" assigned to keep nuclear plants going did just that ... without any real understanding of what they were doing, causing the loss of the ability to construct new plants as well as refining the technology. And even if individuals tried to improve things, they soon ran up against the power of the other "scientists" and the Imperial bureaucracy.

Likewise, in Ember they had the skills to dury rig it to last a little longer, but the actual knowledge to fix or even construct new machinery were lost. Naturally, if the population of Ember is small (and it seemed to be), it is not surprising that a lot of knowledge were lost in each generation.

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I agree, plus, it's not like they had the ability to mine the raw resources necessary to construct new power plants, or buildings, as they didn't have the tools, knowledge or resources.

Bit odd really, you think the "builders" would've left a "How to" book on how to do things like that.

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I havent seen this yet (just discovered it right now actually), but the plot reminds me of 'The Penultimate Truth' by Philip K. Dick

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I thought of Fallout too. The first time you manage to get out of the vault in Fallout you'd be surprise or rather disappointed that the world failed to regenerate.

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I thought it was a lot like Fallout too, in fact when they escaped I was half expecting them to find a sign saying something like 'City number 12' so they knew there were lots of others dotted about.

The main difference was that the mole was a star nosed mole and not a naked mole rat! Shame! :)

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I'd say that if you combine Fallout and Bioshock, you'll end up with something approximating this movie. The "make do" aesthetics and early days of Fallout 3, with career day and such, and when you start the process of getting the hell out of the vault - combined with the steampunk aesthetics and environment of Bioshock.

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Can't really say I saw anything of Bioshock in this movie.


Ember :Populace just surviving in underground city, no knowledge of outside world or "the event" that imprisoned them for centuries, technology failing, town on brink of failure, two kids work out an escape. Giant animals, assigned jobs, diy-repairs, town designed in sections.

Fallout :Populace just surviving in underground vault, no knowledge of outside world or "the event" that imprisoned them for centuries, technology failing, vault on brink of failure, protagonist chosen to exit and find help. Giant animals, assigned jobs, diy-repairs, vault designed in sections.

Bioshock :Underwater utopia designed by mad idealist, occupants chose to escape the hassle of the surface, everything works fine until occupants discover wonder drug, start fighting over it and create factions. Protagonist accidentally enters city and realises it makes Alice's Wonderland look tame.


Seriously, if you think of Bioshock instead of Fallout then you must have been born after 1994 and have only played Bioshock. If everyone in Ember wore blue tracksuits then this movie would have been called Fallout: Ember.



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Fallout, Bioshock, and undoubtedly set designs and atmosphere from Jean-Pierre Jeunet films such as City of Lost Children, Mimacs, etc

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