I've read most complaints of comic book or cartoon live action remakes that either they didn't look like the character enough, or they didn't do the things they did in the comics.
I wonder if they could use this type of style to make Comic Book Characters look and act like they was originally created.
Every time a major comic book character is announced, you get so many threads about whether he/her has 'the look', the sort of iconic Adonis look, the chin, the stature...and you have to hope that he is a great actor as well.
The sad thing is that the crazy huge guys, with the true 'real life superhero' builds usually aren't that great at acting.
And the tall, super curvy, super sexy women usually aren't the greatest of actresses anyway. So you get these 'she is too skinny to be Wonder Woman' arguments.
But in an all-CGI/Performance capture world, you can have an Oscar caliber actor or actress who looks NOTHING like the character bring their talent and ability to the role, and the character can then be made to look 100% like they typically look in the comics.
And it also saves a LOT of trouble when the notion of re-casting a role comes up.
When Mark Ruffalo replaced Edward Norton as Bruce Banner, it is a pretty dramatic change in the appearance of the character.
In a CGI world, only the actor driving the performance(and as a result, the voice) would have changed, they could have kept Banner looking 100% like he looked in the previous film, because it is simply a CGI design in a computer.
I think Beowulf was obviously ahead of its time, but that the notion of 'CGI filmmaking' is going to come back around once the technology becomes advanced and affordable enough.
One day, 99.99% photo-realistic CGI will be extremely cheap and easy to render...then it won't make a difference whether you shoot live action or do a performance capture film. Except one method requires sets, 'movie stars', location shooting, etc, while another method requires a soundstage and then a bunch of work on the computer.
I think after Cameron's new Avatar trilogy comes out, and once again blows the doors off the hinges as far as how real CGI CAN look, then more people will start looking into that kind of filmmaking.
Every time a major comic book character is announced, you get so many threads about whether he/her has 'the look', the sort of iconic Adonis look, the chin, the stature...and you have to hope that he is a great actor as well.
The sad thing is that the crazy huge guys, with the true 'real life superhero' builds usually aren't that great at acting.
And the tall, super curvy, super sexy women usually aren't the greatest of actresses anyway. So you get these 'she is too skinny to be Wonder Woman' arguments.
But in an all-CGI/Performance capture world, you can have an Oscar caliber actor or actress who looks NOTHING like the character bring their talent and ability to the role, and the character can then be made to look 100% like they typically look in the comics.
I think with modern training, you can truly achieve the right physique for the part if you want, the actor should be committed and should have time. Look at actors like Henry Cavill, Hugh Jackman, etc. who are as impressively sculpted as their comic book counterparts. Even Gerard Butler in 300 had a physique comparable to or even better than the CGI physique of Beowulf in this film. So if an actor can achieve such physiques in real life, why not make a live action film with such an actor instead of an animated film.
Avatar was essentially Beolwuf taking to the next level so to speak. CGI will never be cheap, or at least their are no signs of that happening. Not for the quality you are referring to at least.
There are probably animated TV shows on today that are produced for relatively small amounts that rival or match the original Toy Story in animation quality.
The 'peak' of photo-real CGI continues to go out, without the budgets increasing astronomically. Go from Final Fantasy: The Spirits Within, to The Polar Express, to Beowulf, and then realize that Beowulf was nearly 10 years ago.
The biggest blockbusters nowadays have $200-$250 million budgets anyway. You spend that on a Beowulf style animation, and you'll have pretty phenomenal results.