I've been meaning to get in contact with the developers to ask them about this because it has occupied me since I finished the game, but I'll start at this forum first. I believe Eternal Darkness is a religious allegory, and one that actually comes down against religion. Let's start with the four ancients.
The place where the three warring ancients are awakened is in the Middle East. They symbolize Christianity, Islam, and Judaism, which all arose in the Middle East and have had strained relationships with each other over the years, to put it lightly. Mantorok the benevolent ancient, on the other hand, is located in Cambodia in what appears to be a Buddhist temple. Thus it represents Buddhism, a religion which accurately or not is perceived by many Westerners as being more humane and enlightened regarding human foibles and motivations. My interpretatin of the game is that Mantorok stands for all non-Western religion.
Christianity, and especially Roman Catholicism, are given particular treatment throughout the game. First off, Pious Augustus translates roughly as Holy Ruler. He, as a Roman, tries to appropriate an ancient force (the Eternal Darkness) and then secure his immortality. The Catholic Church, headquartered in Rome, took up Judeo-Christian tradition at its inception, and is a firm believer in its own immortality, or better said agelessness. That the location of the guardian is in an abbey in France and that the monks there engage in a wicked inquisition (complete with deceit regarding relics, a common ruse of the Middle Ages) is even more evidence that the Catholic Church is receiving some veiled criticism from the game. You may go the extra step and say that Pious is the Pope, but I find that inflammatory.
Against western religion, perhaps hyperbolized as the Eternal Darkness, stand some figures representing momentous events in Western history that severly limited the influence of religion, at least in Europe. The first of these events was the Renaissance, which spread the idea of humanism, that man should live for man, in place of deism, that man should live for God. Roberto Bianchi represents the Renaissance as an Italian architect whose main attribute is knowledge, rather than strength.
The next event was the Reformation, obviously represented by the Franciscan monk Paul Luther. The Franciscans were an ascetic order of monks that largely avoided the corruption of the High Middle Ages and were formed in opposition to the wealthier orders. Next, Saint Paul is commonly held as the patron saint, if I can use that term, of Protestantism, who first voiced the idea that man is saved by faith alone. (Of course, Protestants believe that Jesus was the first person to say that, but now we're getting into theological no-man's-land.) Finally and most obviously, Martin Luther started Prostestantism. For all these reasons, Paul Luther represents the reaction to the decadence of the medieval church, which was the Protestant Reformation.
The third and most devastating erosion of religion's influence in the West was the Enlightenment and the Scientific Revolution, which started during colonial times and continues, some would say, to this day. This time is represented by the Roivas family. Maximilian Roivas is a medical doctor and professor. Alex's grandfather is a clinical psychologist. Alex is a mathematician. Each of the Roivases has a scientific occupation and most likely a scientific perspective on life. Given these tools, they are able to combat the Eternal Darkness rather than merely survive it, as the earlier characters did. (Did you notice that Edward Roivas was resistant to insanity?) Through their efforts, they defeat the Eternal Darkness. I would observe that science and the Enlightenment have also reduced religion to a shell of itself, more apparently in Europe but also in North America.
Of course, this leaves open the issue that you need the Tome of Eternal Darkness to win the game, meaning only the power of religion can undermine religion. I'm sure you can deduce my personal opinion regarding religion from the direction of this post, but I hope this last bit leaves open an alternate interpretation for those who enjoy their faiths:) (Or else maybe the spell casting system was included for gameplay and has nothing to do with an allegory. Whatever.)
To recap: Religion is the Eternal Darkness of the past, which must be resisted by the efforts of a few heroic individuals, acting as their conscience and intellect guide them to act.
Regarding Mantorok being a benevolent ancient, I played the game 3 times to get the extended ending and I remember that Mantorok, being trapped by one of the other ancients, was just as evil as the others and was using the Roivas family through subtle manipulations to destroy his opponents. The ending left the game open to a sequel, with Mantorok being the remaining ancient to fight against. Throughout the game it appears as though he is good, but in the special ending it seems that he is in fact evil. I could be wrong though, I finished the game a while ago...
As for the rest of your post, the game could be interpreted that way, but I personally think that it is depicting religion as a tool used by evil forces for their own purposes, not something that is inherently evil in itself. I think the reason religion is used in this story is because it was such a powerful force in eras in which the story takes place. That's why it would be an important target for the ancients and other evil forces to manipulate and control. You could gain tremendous power if you controlled what people believed in.
I think that this game uses religion in the way modern stories use government. The influence of religion has dwindled, so stories that take place in modern-day settings depict the government as a front for shadowy organizations. If you have played the Metal Gear Solid games, with the storylines involving the US government and the Patriots, you will know what I mean.
Bottom line: religion, government, it doesn't matter. Whoever is in power is subject to these type of criticisms, and I think that in recent times there has been a backlash against religion because we have dug up the past and found that these criticisms were warranted.
However, I don't believe that my religion is something inherently evil in itself because it instills strong moral values along with the belief in God.
Qua? If this is the underlying theme of the game, don't you think the creators would have wanted conversations like this arising in forums like these? Artistic endeavours are meant to be appreciated, not merely looked at and complimented with "Ooh, pretty...(drools)"
Sidenote: If you used the f-word in your post, why the *beep*?
I am Catholic and I enjoyed the game alot. Why don't you contact Silicon Knights and ask them your questions or whatever the hell you were talking about, and if they reply post the e-mail here.
Brilliant deduction, but I'm sure you can think of a better reason for the spellcasting system than merely existing as a game mechanic. Perhaps it has something to do with the purity of the motives of a religion's followers or of the religion itself, potent stuff that it is.
It's nice to see that not only does symbolism (in one form or another) exist in popular media, but it is also being found rather than going to waste.
I hold Eternal Darkness as my veiw on everything. I use it in my daily life at all times. Religion has a profound influance on the game, no doubt. I would not choose to fallow the game had I belived it did not take a positive direction to things. Look closly at Paul Luther's chapter. Although it is indeed making referance to one of the darkest days in the history of Christianity, it is also shining a ray of hope. Paul shows that even though those around you may be using religion for works of evil, that doesn't debunk the religion itself as evil. Paul was an extreemly religiouse man. He did his duty and did not run. It shows that when people who truly value their religion see it being used for evil, they will not hesitate to put an end to it. So although it does show that religion can be a powerful force in the weapon holstry of evil. It shows that there are good people in religions that will, as Paul did, die to save good.
I have taken liberty to catigorize the driving force behind the game. The four Ancients are indeed symbolic. The first three, although may be seen as a trinity of the first three religions, are not forth-right symbolic of that note. When you look at what has driven the workings of anything for all of time, they fall into four gatigories. The physical, the phycological, the spiritual, and that of love.
Chattur'gha by no doubt represents the physical. His essance is the Claw of Chattur'gha. His coler is red. And he is a male entity. Chattur'gha represents all that is physical. This means he represents flesh, blood, bone, wood, metal, rope, muscle, DNA, sex, and so on. He represents all in the world that can be seen comprehended on physical terms.
Xel'la'toth represents all that is psycological. Her essance is the Sigil of Xel'la'toth. Her coler is green. And she is one female entity that is in result from a combination of positive and negative fasits of her shared personalities. Xel'la'toth represents all that is psycological. To understand her you must understand what the power of the mind is. The power of the mind is Sceintific Logic. Sanity, insanity, both represent a form of sanity. Posotive five and negative five are both five away from the shared mid-point of zero. This is how Xel'la'toth is a positive and negative that forms a whole. That is the only way she can poses the full power of the mind which is Scientific Logic itself. The power of the mind means she represents things such as Science, Mathmatics, the Scientific Method, Computers, and so on to everything that comes from the abstract power of thought.
Ulyaoth represents all that is spiritual. His essance is the Veil of Ulyaoth. His coler is blue. And he is a male entity. Ulyaoth represents all that is of a spiritual and supernatural nature. He exists patualy on all the planes of reality but partualy not. That is how he exists at all. He represents all that is religion, afterlife, muiltiverse, magic, colective unconsience, ghosts, and all else that falls into the difrent levels of reality comunicating with eachother.
Then there is Mantarok. Mantarok represents all that is love. Its essance is the Black Heart of Mantarok. Its coler and purple. And it is never given a spacific gender and is referenced as an it. Mantorok represents all that is emotional, thus love. It is within itself if you take a look at it a giant heart. Notice how it beats. You can feel its beat in your very controllers. Also note that Mantarock helps humanity by giving it the Tome of Eternal Darkness. Mantarock was trying to keep humanity safe by placing the viel of reallity, and locking the essances of the Trinity of Ancients. Mantarock and Humanity, and all good beings, are tried togethers. All things are tied together. We form a symbiotic relationship with Mantarock. Mantarok, in short, is love and all that comes from this, the mightiest power.
Now that I have defined that four Ancients, I will describe their influance on eachother.
Chattur'gha destroys Xel'la'toth. This shows that the physical is more powerful than the phycological. This can be prooven in many ways. The mind needs a focal point. This is true whether is is the brain, or a hard-drive on the computer. Without this base, it is nothing. This shows that the mental is dependant on the fraility of the physical. A single bullet from a pistal could end even the strongest mind. This is the best example of how this influance is caried out. We have lost some of the greatest minds in the world to something so simple as metal and gun-poweder. The physical destroys the phycological.
Next is the fact that Xel'la'toth destroys Ulyaoth. This shows that that phycological destroys that spiritual. This can be prooven many ways as well. But I will give here the purist and most absolute way. Let us define faith. www.dictionary.com defines faith as, "Belief that does not rest on logical proof or material evidence." As such, faith can not ever be prooven by logical means. That is because faith is the beleif in a power by actualy feeling it first-hand. There is no way logic itself could ever proove faith, because faith is beleaving without the need of proove. This means someone who is a fallower of logic alone can try to disect faith. And in doing so, the logical person will see it all comes down to faith. And to a power that is purly logic, faith is an imposibility. It is rejected. And, as such, the mind will walk over it. And without the core of faith, the mind is not influanced by anything that the spiritual could ever do. That is why the phycological destroys the spiritual.
Next is the last fact of the Ancient Trinity. It is that Ulyaoth destroys Chattur'gha. This shows that the spiritual destroys the physical. This is shown by the fraility of flesh and blood. We know that the human body is temporary. That makes the fact that there must be somewhere the electral energy within our brain that records our personality, our soul, must go. To that extent, the spiritual always has a influance over the actions of the physical. The physical know that when their bodies our ash and dust, the soul is all that remains. This is why the spiritual destroys the physical.
Now that leaves nothing left of the Trinity of Ancients. This is prooven by the Epilogue. So, in aftermath, only Mantarok remains. Mantarok is love. And love can not be truly catigorized in any of the slots in the Trinity of Ancients alone, but is there is part as well. You see, love is not just a physical atraction controled by hormones. That is what Chattur'gha only fallowers would say. Also, love is not just a matching of personalities. That is what Xel'la'toth only fallowers would tell you. And finaly, love is not just something that is placed together by God or the fates. It is not just a soul-mate star-struck atatchment. That is what an Ulyaoth only fallower would say on the subject. Love, in trueth, is all three of these things. But, all three still don't capture it fully. That is because love, in itself, is itself. That is why it gets its own catigory of Mantarock; as well as having roots in all three catigories. The Trinity of Ancients will destroy itself. And that is why love is what survives.
Now, how does this show a way in which to exist? No one way will ever give you completeness. Even Mantarock alone is flawed. It is barred within its own magic. This represents that alone, the power of love kills itself and is its own worst enemy. To truly win, one must start by aligning oneself with Love, Mantarock. One must then use Mantarock and go into each of the Trinity of Ancients and use them within one's existance as well. This will bring one back to Mantarock when the others are destroyed. And, even "diying", the Epilouge clearly states that Mantarock will "lanquish forever." These means, it will be forever in self-tourment, but will never truly die. That is why once one is back to Mantarock, the process starts all over again, and loops for Eternity. That Eternal process of balance Mantarock, Trinity of Ancients, back to Mantarock, and repeat forever; is the only way to eachieve true balance, happiness, and love. All four Ancients are nessisary to the full picture. And these four forces drive everything.
There is a theory that Mantarock, to spite the fact it helped us that is is indead evil. I would like to point our it intrusted its verry essance to a human. She asked for it, and she got it. That is why Mantarock Zombies are willing, and not forced to be Zombies. Also note, Mantarock only atacked the guards because they where trying move the dancing girl away. Mantarock had no other choice. Note how it only ate humans when it had to. And in return it gave them bountiful harvests and furtility. It was a symbiotic relitionship. We both gained. To protect itself, us, and all that are good; Mantarock set up base on Earth. Our reallity is a physical and thus corporial one. Mantarock needs body to exist here, and, thus food. It can feed on its own magic, and wil languish forever, but it can do far better acts of good if it is properly nurished, rather than next to starving. Mantarock has shown good nothing but good to humanity, and knows in depth the bond it has with all good beings. The ending is not nessisarly a sequal plug. It is simply ending the story, showing Mantarock is forever and good. "Plotting," while often has negative implications, is not inherantly an evil word. Plotting is defined by www.dictionary.com as, "To form or take part in a plot; scheme," Scheme can be defined by the same site as, "An orderly combination of related parts." So, "Plotting," means that Mantarock is continueing to place things in motion. It is continueing to effect the grand scheme of things. That fact that Mantarck understands its bond with all good things including us, and that it has done not acts of harm to humanity without it being of practical nessesity, shows that, "Plotting," simply means that Mantarock will continue to due what is nessisary to defend itself and all beings of good. Of corse one has to place things together through this train of thought to get to this point that is a fact. That is what Eternal Darkness is all about. It is about finding the light in the dark. It is about taking what sounds deviouse, and finding that deap down its true nature is that of posotive. Mantarock is good.
I think you can now understand the Ancient's corilation with eachother, and, why I hold this corilation as my path of existance. I welcome any to do the same. It is a very good path.
There are lots of religiouse refrances in Eternal Darkness; as well as the true path. Please enjoy what I have learned. Have a nice day. Cya. :-)
If I recall the game refered to Mantarok as the ancient of chaos and rot. He is neither good or evil, but simply self serving. When he arrived here; and he did because it was shown on the walls of the temple, he was worshiped and given sacrifices. When the other ancients wished to rule instead he was bound and had to manipulate people to get the results he wished. But so did the other ancients. Religion was a means to an end for them. Nothing more nothing less.
This isn't the story of the Roivas family; although they had house above the sacred city, its the story of how much one person can change something. Each chapter is one character doing what he/she feels must be done to help or what is necessary. Collecting somthing and passing their knowledge along to fight the darkness. I believe the last ending was there to create a sequel but since the game didn't sell like oh halo or zelda it was left behind. We might see a sequel when someone thinks they can make some cash for it. It won't be for the gamecube system tho, it will be for the next system or the one after it.
Hey, I just started replaying Eternal Darkness for the fourth or fifth time (it's gotta be my favorite game of all time) and i think that both mooneye821 and alaric7 have some great points. I don't believe the game is a condemnation of religion, but does show how an organization can be corrupted. I also agree that it's probably more a game told in the spirit of HP Lovecraft and other good ol dark gothic authors, but the nature of the ancients and mantarok can be interpreted however you see fit ("Your perceptions will not alter reality, but simply color it"). Also, i think mooneye821 had some great thoughts about the nature of the ancients and whether or not Mantork was evil. I will say that using the word "plotting" does have some negative implications on Mantarok, and it would be a true Lovecraftian twist if the deity helping humanity turned out to be just as evil as the others, but unless we get a sequel, we'll just have to interpret things differntly.
What piqued me is that Mantarok ultimately needs humanity as a Death God that needs physical beings to feed on.
Mantorok is much closer to the archetypical Gods of Old, such as Nature which creates and destroys but ultimately the destruction feeds new beings in a cycle of creation.
Seeing how some religions treat the Flesh (with their dismay of sex and a fear of death, even though there's an eternal afterlife) perhaps that too is a religious allegory.