Just curious. Kinds new to the video game world, but there are some pretty familiar names and some big name actors doing voice-overs on this game. I just wanna know how much it would take to interest these actors to do this job.
Well, GTA 4 is much wirse about getting top actors into voiceover. Vice City had Liotta, Reynolds, Hopper... I wonder, how much got Liotta for voicing Vercetti?
If I were Michael Hollick I would have simply asked for a percentage of the profits. In the case of GTA IV, a 100 % guaranteed success, even 0,1 % of the profits would have been six times the salary he ended up getting. Then again, they'd probably refuse such demands and cast a cheaper actor.
I have noticed they are moving away from casting big names in these games- Vice City's cast looked like a regular big Hollywood film, San Andreas had a lot more smaller names including a total unknown as the lead, and IV has no big names whatsoever. Not that the acting is any less good, though- R* probably figured that out as well and realized they could get the same quality of acting talent for a much cheaper price. Still, it's an interesing development because most game developers are casting increasingly more big names in their titles- Elijah Wood is voicing Spyro the Dragon now.
Getting high-progile actors is a question of quality. Sure, the voicing sound the same, but getting these high-paid guys makes the game an EXPENSIVE masterpiece.
He didn't get screwed. He got the salary that was mutually agreed.
Since actors are employees and don't *invest* and take chances and studio's/developers do, actors only deserve what is contractually owed them. If GTA would have tanked, the actors would not have taken a paycut either, they would have insisted they get the money contractually owed them (and rightfully so), so they also don't deserve a cut of the profit in the case of success.
they wouldn't give him a percentage you peanuts...it's obvious gta is gonna sell shed loads...100,000 is a nice some of money for what he did, they could have got anyone
I'd bet dollars to donuts that the big names from Grand Theft Auto: III, Vice City, and San Andreas got A LOT more than the relative unknowns from all the other installments of the series. How much more? Not sure exactly. But I'm sure it was costing Rockstar a lot of money, which is why they dropped the big names. Business wise, it was a wise decision.
Lower production costs while maintaining the same amount of profits since game sales didn't subsequently go down. I do miss the big names to a certain extent, though. Ray Liotta was great in Vice City. Definitely not a deal breaker though, and I'd imagine it wouldn't be for anyone else, which is why Rockstar dropped the big names like a bad habit.