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The Witcher 3: Greatest game of all time


These days, I can only play a video game for a few hours twice a week. As such, "The Witcher 3" is more or less my "final" video game. And boy am I glad it is as this game is sheer perfection. Everything Bioware has gotten wrong, it has gotten right. All of the quests and sidequests are actually meaningful, the combat is unique and challenging and there are always multiple ways to get something done. I've been playing on the second highest difficulty and research management is both fun and challenging. Since my health doesn't automatically refill, I have to buy supplies very often and have to go into battles conserving my resources and fighting strategically.

I give the Witcher 3 a 10/10.

Proud member of the Common Sense Resistance

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I give The Witcher 3: Wild Hunt a solid 8/10. It's an excellent game that can be raised to ~9.5/10 after some patches - glitches not inclusive because they're expected in grandiose games of this nature (or else disappointment is inevitable).

The game's characters, and side quests are done with eloquence. The Gwent game is quite addicting and I find myself wishing there were a multiplayer version of the game in the vanilla release. While it may take many hours, my hope is to eventually enter the grand tournament and dominate. Sadly, despite winning many rare cards, my deck is not where it needs to be to have a chance at taking the Champion title.

Unfortunately the game's largest shortcoming is one of its largest aspects--the combat. Following this, the game fails to hit accolades with respect to its looting system, the fact that it's loosely an open world game, and its general performance. I will explain.

Combat

Skyrim's combat wasn't its selling point, yet I found it far superior to this game in early stages for a primary reason--player control. When I was injured in Skyrim, I felt like it was my fault yet in the Witcher 3 I often find that it's clearly damage due to faulty game design. The lion's share of this occurs with mob battles (2+ enemies versus the player-character). In particular, the "focus" system is utterly broken therefore it's ill advised to make us of it... ever as if there is one enemy then you'll obviously attack said enemy, and controlling the camera without it--focus--enabled is a non-issue. Focus changes automatically when you move the camera, yet it should be designed to control Geralt/Ciri's attacks - it doesn't which is absolutely absurd, and making matters worse the camera goes haywire in this mode.

Obviously the player shouldn't use the player focus mode when battling mobs then, right? Correct, but that doesn't fix the issue because without it, Geralt/Ciri (hereinafter called PC for player-character) will choose who it wants to attack on its own. Well it should, shouldn't it? Correct again, but the fashion in which it does this is bugged. I can't count on 100 hands the amount of times I was focusing on one enemy--the closest in proximity--yet the PC will suddenly begin leaping into the middle of the mob to attack some random hostile NPC. It's an absolute joke.

Exacerbating the issue is the PC's utterly unrealistic fighting style, and the method in which he uses it. We players have absolutely no control over how the PC attacks beyond being normal or strong. By this I mean Geralt will swing or swirl on his own accord, and each have substantially different interval times to complete the maneuver. Want to slash an opponent and evade before his mate attacks? Go ahead and try but don't be surprised if Geralt chooses to swirl around like a ballerina which cannot be stopped by the player after its initiation. Who fights like this? I thought he was a Witcher? Whatever. While this would be fine in concept, the programmers forgot one of two fundamental requirements when going for flamboyant/grandiose animations - the game needs either invincibility frames (e.g. During Nimpo attacks in Ninja Gaiden) or eligible player-induced interrupts (e.g. Arkham City combat, absent that game's danger-alert system).

Against individual opponents this issue is lesser, but it still suffers massively against humans. Explain to me how it makes any sense for my level 2 Geralt to crush a mob of level 20 Bandits equipped with shield and sword, with rangers at their rear? It shouldn't happen but the human AI is deaf and dumb. The player has infinite side steps. For this reason, just side step indefinitely until you reach the ranger, and them spam your quick attack button until you've killed the lad. Afterward, just spam Axii and watch Geralt kill-animation everyone else over and over. If someone calls that fun, I beg to differ. They're level 20 - what do these levels mean?!

The invisible arrows from the bog (fog) is another issue but I discount it as a glitch. It will definitely occur if you're not actually in combat and the opponent is so far you cannot see their body. But upon entering combat, the arrows magically begin to appear.  I bring this up to get at the point of initiating combat. Why isn't there a button for this? Prosecutor-Edgeworth, have you been fortunate enough not to encounter scenarios wherein ranged enemies are attacking you but combat won't initiate for Geralt and if you try to dodge, your character leaps up and down like a basketball player measuring his vertical? It's stupid, and I have no idea how many times free blows have occurred because I couldn't rightly position and control the PC.

Final point which I will surface here is the annoying automatic sword drawing. Who thought this was a good idea? The game decides for the player which sword to draw, and for this reason my Silver sword is almost always degrading at a rapid pace. Usually this wouldn't be an issue, but I've specifically sheathed by silver sword for the steel as the former wasn't necessary and was being overused when I wasn't noticing it drawn, yet when the fight ended I found that my Silver sword had been redrawn because for a split second I lost aggro.  They should have left it like the older games where the player made the choice of which sword to draw. This automatic decision stuff is poorly done - a level 12 Geralt does not need his silver sword against a level 5 Warg and a few wolves. Give me a break and stop wasting my Crowns (coins) and/or Whetstones for repetitious repairs.

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At this point I was going to continue about the broken looting system (e.g. smashing the loot button but nothing happening because your position is slightly off ) and how completing unrecommended (higher recommended level than you by a long shot) side quests often still grants laughably weak gear amongst other things, but I've harped on the game enough and I'm beginning to feel like my inference is that the game sucks. For this reason, I'll stop here.

Overall the game is phenomenal and worth my $60. But there are many issues and it's certainly not my greatest game of all time. Though with that said, I am glad you--Prosecutor-Edgeworth--have thoroughly enjoyed your experience enough to consider it a perfect score. (not implying you believe it's a perfect game)

I am only one man with one heart.

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It's not a perfect game by any means. For example, I'm a tad bit dissapointed that my Witcher 2 decisions don't seem to matter. I didn't kill Henselt (the Kaedwini king), reasoning that the North needed him to effectively fight Nilfghard and that I would've done the same thing (minus the rape) in his position (execute the blue stripes). In the Witcher 3 though, the game acts as if I let Roach kill him (since he is dead regardless). Would've also like to have seen Iorveth and Saskia (who I hear aren't in the game regardless of your decisions). Not sure why Geralt dumped Triss, considering the entire previous game revolved around saving her.

I 100% agree on Gwent. I think they will release a multiplayer version as there's a lot of strategy involved despite the simple premise. I got wrecked playing that guy in Vizima (putting 150 points on the board in the first round ), but otherwise, I've managed to beat just about every challenger. What I do is make the CPU waste cards to the point where I have a 3-4 card advantage. Then it just becomes a battle of attrition. I've yet to get to the "tournament" though. Imagine I'll need some pretty damn good cards. That commander horn card is pretty broken.

I often find that it's clearly damage due to faulty game design. The lion's share of this occurs with mob battles (2+ enemies versus the player-character). In particular, the "focus" system is utterly broken therefore it's ill advised to make us of it... ever as if there is one enemy then you'll obviously attack said enemy, and controlling the camera without it--focus--enabled is a non-issue. Focus changes automatically when you move the camera, yet it should be designed to control Geralt/Ciri's attacks - it doesn't which is absolutely absurd, and making matters worse the camera goes haywire in this mode.
My work-around to this (and mobs in general) is to be moving at all times. If I'm fighting a group of Downers, for example, I'll slash one twice with fast attack and then immediately hit the dodge button (not the roll, but the side step) to move in closer as well as to avoid enemies attempting to attack from behind. I'll rinse and repeat until this is finished. This tactic only seems to fail against foes way outside of my level range. Otherwise, I can afford to focus while not worry about getting hit too much. If there's someone with a ranged weapon in the mix, I'll focus on him first. If there's enough distance or if aggro is focused on an invincible NPC, I'll abuse the second Axii sign ability (which works on every enemy I've encountered).

I see where you're coming from though. There needs to be some serious patchwork there.
Prosecutor-Edgeworth, have you been fortunate enough not to encounter scenarios wherein ranged enemies are attacking you but combat won't initiate for Geralt and if you try to dodge, your character leaps up and down like a basketball player measuring his vertical? It's stupid, and I have no idea how many times free blows have occurred because I couldn't rightly position and control the PC.
I haven't encountered that specifically, but I do know what you're talking about. There have been times when I've been ambushed by packs of enemies way beyond my level range. I'd try to flee, only to be trapped in the combat stance, permitting to kill me before I could escape. There should be a button that allows me to get in and out of combat stance at will. I think manual sheathing might do just that, but I haven't tested this out yet. As of now though, my workaround to this (and your situation, if I encountered it) is Quen sign and the tawny potion to assure I can keep getting Quen back.


Final point which I will surface here is the annoying automatic sword drawing. Who thought this was a good idea? The game decides for the player which sword to draw, and for this reason my Silver sword is almost always degrading at a rapid pace. Usually this wouldn't be an issue, but I've specifically sheathed by silver sword for the steel as the former wasn't necessary and was being overused when I wasn't noticing it drawn, yet when the fight ended I found that my Silver sword had been redrawn because for a split second I lost aggro. They should have left it like the older games where the player made the choice of which sword to draw. This automatic decision stuff is poorly done - a level 12 Geralt does not need his silver sword against a level 5 Warg and a few wolves. Give me a break and stop wasting my Crowns (coins) and/or Whetstones for repetitious repairs.
You can still manually sheath your swords (at least on the console anyway) by hitting left or right on the arrow pad. But yeah, they automatically pull your sword out for you at the start of a fight. Need to patch that *beep* out.

At this point I was going to continue about the broken looting system (e.g. smashing the loot button but nothing happening because your position is slightly off )
I stopped trying to get sunken treasure precisely because of this. I swam down into the water, trying to get the loot but failing because I wasn't in the right position. Then a downer swims up on me and takes out a chunk of my health, which is already low due to me being out of oxygen. Bam, I dead. All because I couldn't position myself well enough to get the loot underwater.

Overall the game is phenomenal and worth my $60. But there are many issues and it's certainly not my greatest game of all time.
It's my greatest game of all time because the story, quest execution (being allowed to do just about all of them in different ways), resource management and replayability. Is it perfect? Absolutely not. But I feel the games strengths overshadow its patchable flaws enough to warrant a 10.

Proud member of the Common Sense Resistance

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Just bought this game the other weekend. Don't know what it is but I can't tell if I'm still impressed or somewhat bored of it by now. Maybe my patience in these types of games have waned over the years but the leveling up system to me needs a lot of work. How is it I can have played for a week logging in many hours yet I'm only at level 6. Another thing is how the hell do you earn money?? I got 76 coins to my name and selling is virtually useless as it nets me a few bucks normally. Don't know if the purpose of this game is to force the gamer to REALLY work or not.

I feel you on the looting system and the annoyance of having to be in the correct position. Another gripe of mine was when I finally got the hang of fighting strategically, how is it I can't do any damage whatsoever to an opponent I'm clearly outclassing just cause I'm lower in level? That annoys the hell out of me. If you want to make them harder, then program them with moves that are harder to telegraph.

A few questions for anyone though:

How the hell do you beat the werewolf? Came pretty close and he just kept adding hp when he got lower. I eventually just ran off.

What is the best ability to add ability points to? So far I've just been using the fire axii and one quick attack.

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The enemies are tough (depending on the difficulty) because there are so many ways to make encounters with them stupid easy. Remember that Thunderbolt potion you made before the 1st Griffin encounter? It refills everytime you rest, provided you have alcohol in your inventory. Just use that to increase damage. Or use a specific potion that is really effective against a specific enemy type. Don't underestimate alchemy.

Moreover, you might be having the problem I had. I didn't know you had to "equip skills" in the character menu until I was level 9. Thus I had unknowingly went into a lot of encounters needlessly handicapped.

Also the bestiary on a particular foes strength/weaknesses. Spectres may seem invinsible, but that's only if you aren't using Yrden. Insectoids burn nicely against Igni.


As for money, lol. Yeah, this game is stingy. Sell everything you don't need and save your money for when you need it. Keep most of your crafting items. You can dissassemble just about everything at armorers shop to get the right parts/ingredients you need to craft an item. If you're playing on the highest difficulties, only use money if you need food. Otherwise, save it. Don't bother purchasing any swords/armor. Chances are, you will find equipment much better during quests.

Low level? Yeah, that's a part of it, but I've beaten Lvl 18 Wyverns at level 9. With the right tonics and availment of an enemy's weaknesses, you can even the odds. Also, again, make sure to equip the skills you get or else they don't work.

Had the same problem with the Werewolf. I ended up running away. Knowing what I know now though, they're probably wanting you to hit it only while using yrden or something like that.

Best ability points? Max out Axii (delusion) right off the bat. Only takes 3 points. You'll have access to every conversation option in the game. Then max out Fast/strong Attack damage (depending on which you use more). Also make sure to place the mutagen symbols in the appropriate slots and to increase your damage even further. Then, if you play defensively, make out Quen (whichever version of it you find more useful). Personally, I went with maxxing Igni, since a full upgraded version along with a lot of sign intensity amplifiers make this game a walk in the park no matter what the difficulty. Axxii (the puppet version ) is also pretty broken.

Having played more of the game, I no longer think it's perfect, but with the latest patches, I think a 9/10 is warranted.

Leveling up is primarily the result of completing quests. Don't bother fighting enemies if you don't need to fight them. You can't really grind in this game.



Proud member of the Common Sense Resistance

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I took some advice from some guy trying to sell me DirectTV last night and started just doing side quests and contracts to level up. It's definitely been working and I don't intend to fight that werewolf again until I'm about level 15 so I can utterly destroy him with a big ass grin.

The only time I stand and fight when I don't need to is when traveling and coming across bandits.

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Have you come across a vault or storage unit in this game yet? Something like in Skyrim where you can store armor/weapons/items you don't want to get rid of.

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I don't think there are any. What you can do is increase your equipment load.

Proud member of the Common Sense Resistance

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Since my health doesn't automatically refill, I have to buy supplies very often and have to go into battles conserving my resources and fighting strategically.
I'm playing on the hardest so I feel your pain. I recommend you use your next ability point in the General tab for the 10HPs (hit points per second) by day outside of combat, and 1HPs during combat by night within combat ability. It'll save you a lot of time by allowing you to more efficiently use resources - particularly by using foods/tonics exclusively within combat, opposed to all the time. Though I will note that even with this ability enabled, the game is stupid with regard to not allowing meditation to impact healing - apparently Geralt refills health when on his feet or on horseback, but on his knees he's just a bitch who can't help himself as his health remains unchanged whether you meditate for an hour (during daylight) or five days straight.

PS: It's best to only leave this ability active when you need to regenerate health. Since you can swap at almost any time, I will generally only have it active after a battle if I was injured (unless it's night because the 1HPs during combat will stack with any vitality regeneration stuff consumed).
I am only one man with one heart.

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I was tempted to get that ability, but 10 points/second seems too slow. How long does it take to refill your health completely? Do you pretty much have to sit in one spot?

Proud member of the Common Sense Resistance

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Great game and the best this gen, but I wouldn't give it a 10/10. The ending is the weakest part of the main quest imo.

Memento mori

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I'm nowhere near the ending, so I guess I'll have to wait and see. As long as its not the Dragon Age Inquisition ending and Geralt and Triss are happily ever after though, I'm fine.

Thoroughly enjoyed the Baron Quest though. Top notch. Just finished the Lady of the Woods quest as well. I ended up killing the Tree, reasoning that the witches wouldn't tell me what happened to Ciri otherwise.

Proud member of the Common Sense Resistance

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Yeah I loved the baron quest. I wish it had a more conclusive ending though as you never see him again. Saving the tree gives an interesting result.

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what the hell is this? this is completely unrelated to dragon ball z.

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[deleted]

^Shut up

On another note, I'm glad you guys reviewed this. I've been debating buying it for some time. How's the replay value on this? I've been pretty occupied with Xenoverse lately.

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Based on the different ways to do quests, the ramifications of quest and the numerous decisions, I'd say the replay value is pretty good. Granted, there's so much to do on the first run, that you may not have time to do an immediate replay. A lot of game designers like to boast about how their games take 200 hours if you do everything, but that's usually a result of extreme padding/filler (*cough* Dragon Age Inquisition). For the Witcher 3, there's a legitimately a lot of content, hence making all 200 hous pretty satisfying IMO.

Proud member of the Common Sense Resistance

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We've known each other a pretty long time and have thus evolved past the compulsion to discuss DBZ on the DBZ board. If you're that offended, you're welcome to add me to your ignore list.

Proud member of the Common Sense Resistance

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not only are you crazy but you're a dickhead too. go to gamefaqs and post about this *beep*

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Proud member of the Common Sense Resistance

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I wish you could properly romance Keira. She has a certain charm that even Triss doesn't have.

Memento mori

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