It's not a perfect game by any means. For example, I'm a tad bit dissapointed that my Witcher 2 decisions don't seem to matter. I didn't kill Henselt (the Kaedwini king), reasoning that the North needed him to effectively fight Nilfghard and that I would've done the same thing (minus the rape) in his position (execute the blue stripes). In the Witcher 3 though, the game acts as if I let Roach kill him (since he is dead regardless). Would've also like to have seen Iorveth and Saskia (who I hear aren't in the game regardless of your decisions). Not sure why Geralt dumped Triss, considering the entire previous game revolved around saving her.
I 100% agree on Gwent. I think they will release a multiplayer version as there's a lot of strategy involved despite the simple premise. I got wrecked playing that guy in Vizima (putting 150 points on the board in the first round ), but otherwise, I've managed to beat just about every challenger. What I do is make the CPU waste cards to the point where I have a 3-4 card advantage. Then it just becomes a battle of attrition. I've yet to get to the "tournament" though. Imagine I'll need some pretty damn good cards. That commander horn card is pretty broken.
I often find that it's clearly damage due to faulty game design. The lion's share of this occurs with mob battles (2+ enemies versus the player-character). In particular, the "focus" system is utterly broken therefore it's ill advised to make us of it... ever as if there is one enemy then you'll obviously attack said enemy, and controlling the camera without it--focus--enabled is a non-issue. Focus changes automatically when you move the camera, yet it should be designed to control Geralt/Ciri's attacks - it doesn't which is absolutely absurd, and making matters worse the camera goes haywire in this mode.
My work-around to this (and mobs in general) is to be moving at all times. If I'm fighting a group of Downers, for example, I'll slash one twice with fast attack and then immediately hit the dodge button (not the roll, but the side step) to move in closer as well as to avoid enemies attempting to attack from behind. I'll rinse and repeat until this is finished. This tactic only seems to fail against foes way outside of my level range. Otherwise, I can afford to focus while not worry about getting hit too much. If there's someone with a ranged weapon in the mix, I'll focus on him first. If there's enough distance or if aggro is focused on an invincible NPC, I'll abuse the second Axii sign ability (which works on every enemy I've encountered).
I see where you're coming from though. There needs to be some serious patchwork there.
Prosecutor-Edgeworth, have you been fortunate enough not to encounter scenarios wherein ranged enemies are attacking you but combat won't initiate for Geralt and if you try to dodge, your character leaps up and down like a basketball player measuring his vertical? It's stupid, and I have no idea how many times free blows have occurred because I couldn't rightly position and control the PC.
I haven't encountered that specifically, but I do know what you're talking about. There have been times when I've been ambushed by packs of enemies way beyond my level range. I'd try to flee, only to be trapped in the combat stance, permitting to kill me before I could escape. There should be a button that allows me to get in and out of combat stance at will. I think manual sheathing might do just that, but I haven't tested this out yet. As of now though, my workaround to this (and your situation, if I encountered it) is Quen sign and the tawny potion to assure I can keep getting Quen back.
Final point which I will surface here is the annoying automatic sword drawing. Who thought this was a good idea? The game decides for the player which sword to draw, and for this reason my Silver sword is almost always degrading at a rapid pace. Usually this wouldn't be an issue, but I've specifically sheathed by silver sword for the steel as the former wasn't necessary and was being overused when I wasn't noticing it drawn, yet when the fight ended I found that my Silver sword had been redrawn because for a split second I lost aggro. They should have left it like the older games where the player made the choice of which sword to draw. This automatic decision stuff is poorly done - a level 12 Geralt does not need his silver sword against a level 5 Warg and a few wolves. Give me a break and stop wasting my Crowns (coins) and/or Whetstones for repetitious repairs.
You can still manually sheath your swords (at least on the console anyway) by hitting left or right on the arrow pad. But yeah, they automatically pull your sword out for you at the start of a fight. Need to patch that *beep* out.
At this point I was going to continue about the broken looting system (e.g. smashing the loot button but nothing happening because your position is slightly off )
I stopped trying to get sunken treasure precisely because of this. I swam down into the water, trying to get the loot but failing because I wasn't in the right position. Then a downer swims up on me and takes out a chunk of my health, which is already low due to me being out of oxygen. Bam, I dead. All because I couldn't position myself well enough to get the loot underwater.
Overall the game is phenomenal and worth my $60. But there are many issues and it's certainly not my greatest game of all time.
It's my greatest game of all time because the story, quest execution (being allowed to do just about all of them in different ways), resource management and replayability. Is it perfect? Absolutely not. But I feel the games strengths overshadow its patchable flaws enough to warrant a 10.
Proud member of the Common Sense Resistance
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