MovieChat Forums > Fainaru fantajî VII (1997) Discussion > What makes this game so special?

What makes this game so special?


As a gamer, i have managed to play all the Final Fantasy games i have been able to get my hands on. Back in the Fifth generation of video games, i used to be in love with Square(now Square-Enix) and happened to own several of the games that they made for the original Playstation.

Throughout the years, i have noticed that out of all the Final Fantasy games that have been released, Final Fantasy 7 seems to be the one game that still has gamers grabbed by the neck after all these years and refuses to let go.

I have played and finished Final Fantasy 7 several times and have even watched the movie more times than i can count, but i still fail to see what makes it so special. What is it about this particular entry that has gamers crazy for a remake or sequel?, why is it that gamers go nuts upon hearing the name "Final Fantasy 7"?

Now, don't get me wrong, i am not trying to criticize the game or anything, it's just that i have found other Final Fantasy games, such as Final Fantasy 6, 8 or even 9, which i consider to be underrated, to be far better than this one.

But personally, in my honest opinion, i think that Final Fantasy 6 far surpasses this particular entry when it comes to story, characters and emotional impact. I even think that Kefka is a far better villain than Sephiroth, specifically due to the fact that he has managed to accomplish what no other villain in the series has not:

Destroy the World.

Even though i seem to have outed myself as a lover of Final Fantasy 6, 8 and 9, i still want to understand why gamers think that Final Fantasy 7 is the best entry in the whole series.

Do you guys care to share your personal opinions as to why do you think that is?

Johnny: The tower, the tower! Rapunzel, Rapunzel!

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The characters were all fully dimensional, if you missed that it's because of a bias you have towards the game,


Yup. I consider and even said Final Fantasy VII is a "great game" but I'm definitely biased against it.

and not any kind of objective observation. - Every Final Fantasy is - in some ways - a rip off of the last.


This one seems a bit too similar to VI.

And the ending wasn't vague at all. They told you exactly what was going to happen.


Oh, of course. Meteor and Holy clash together while the Lifestream is able to push Meteor away from completely destroying the planet. Then we cut to the future, with no sight of humanity but only Red XIII and his offspring. What exactly happened? Was humanity wiped out? Midgar was destroyed, maybe everyone didn't make it? Obviously Advent Children proved that everyone survived but the ending of VII was still pretty vague.

The hype didn't spring up for no reason Final Fantasy VII was unique at the time, people forget that now - oh, how easily do people forget. - They did have a good marketing campaign... but come on - they believed in it!


Final Fantasy VII was a really great game but I just don't see what was so "unique" about it besides being the first Final Fantasy on the Playstation.

"People tell me that my personality is divided. I don't think so, but maybe it is."

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[deleted]

Look man, the 'eyeroll' thing is more offensive to me than if you had flat out said 'f--k you' don't be an a--hole.













You said you can't see what others thought was so great about the game. Whether you think it is great on some level or not, you clearly let the opinions of others have an affect on your own. I'm the opposite, I played that game for nearly half a decade before I had any concept of a notion of what others felt about it. In addition to that when I did learn I though 'damn straight', but the fact remains if 9 out of ten people say that a certain restaurant is their favorite, objectively speaking they must have great food.


So, you're basically saying that if the majority say something is good then that's certain fact?! See, THIS is why my response is

Please don't patronize me in future replies.


When you set yourself up basically saying that opinions don't matter (again, the majority says it's the best; whoopi-di-fu_cking do!) then I have no other choice.

And just to clarify, I LIKE FINAL FANTASY VII!! I already said twice it's a "great game." I just agree with the original poster. I don't see what's so special about this particular game/RPG/Final Fantasy that's established such a cult status. That's all.

"People tell me that my personality is divided. I don't think so, but maybe it is."

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[deleted]

That's just pathetic. You think I'm pissed off? You're a sad lonely person. I'm not going to argue with someone who clearly has an IQ of 4.


You're scraping the bottom of the barrel for insults, huh?

Suuure you do. And I like being stabbed in the face with sharp objects.


Believe what you want. I like Final Fantasy VII and that's a fact. I just don't see the point of why its held on such a pedestal. Also a fact.

Personally. I had no actual emotional reaction to your post. - But it's the thought that counts. And the thought was pathetic... and immature... and stupid.


You just described your response against me perfectly. Bravo.

Why should I listen to your bullsh!t? Don't answer that, I'm sure '*narf*' will end up in there somewhere. Here's a challenge for you, try to see if you can make the next post even more pathetic than the last one!




Do you have posts that contain any substance or just ad hominems?!

"People tell me that my personality is divided. I don't think so, but maybe it is."

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God you're boring.

"People tell me that my personality is divided. I don't think so, but maybe it is."

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"People tell me that my personality is divided. I don't think so, but maybe it is."

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You actually took the time to write that. God you're pathetic.

"People tell me that my personality is divided. I don't think so, but maybe it is."

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OOops I hit the ignore button before I could read his wonderful prose, silly me


Whatever.

"People tell me that my personality is divided. I don't think so, but maybe it is."

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Long Tall Sally, she's built sweet, she got everything Uncle John needs. I'm gonna have me some fun, i'm gonna have me some fun, oh baby i'm gonna have me some fun.

.../ `---____________|]
../_==o;;;;;;;;_____.:/
.. ), --.(_((_) /
..//(.)//
.//__//

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[deleted]

Gun Nice. Oh baby, i'm gonna have me some fun, i'm gonna have me some fun, i'm gonna have me some fun, oh baby i'm gonna have me some fun.

.../ `---____________|]
../_==o;;;;;;;;_____.:/
.. ), --.(_((_) /
..//(.)//
.//__//

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[deleted]

Oh wow, you 2 had a classic bitch-fest on IMDB forums. You see one of these back-and-forth attack threads often, but wow you 2 really went the mile. I didnt bother reading past the first few replies because by then I was laughing pretty good so congratulations to you guys on that. Basically the arguments came down to one of you preferring FF7 and the other FF8? I think thats just personal preference, but then the replies quickly degraded into more personal and nastier attacks. Its so funny to me how quickly a thread about "Hey what do you think about this? Here is my opinion" becomes an argument back and forth.


Uhh, buddy, first of all, when did I say I prefer Final Fantasy VIII over VII? Or vice-versa? I never said that, nor was that the point. Secondly, I basically replied to the OP and the kid started bitching at me. At first he seemed civil about it but then he unleashed ad hominem attacks, accusing me of "bias" so I just ignored him while he wrote mountains of text (that I also ignored).

"People tell me that my personality is divided. I don't think so, but maybe it is."

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Guess not.

"People tell me that my personality is divided. I don't think so, but maybe it is."

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The story also seems to borrow too much from Final Fantasy VI (this sums up that argument perfectly).

http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs408.snc3/24703_571870435 251_35006668_33692112_4836102_n.jpg


Well, the first point is a slightly inaccurate, given that Cloud was never a "Soldier" (unless being a grunt counts). But anyway, most of those points can be made for the other FF's as well, and I'll break it down, sentence by sentence. (NOTE: have yet to finish VI and XIII; have yet to start XII)

-Squall was a part of the SeeDs (soldiers in training). The "Four Warriors of Light" from FF1 and the "Chosen orphan warriors" from FFIII were technically soldiers. Cecil was a Dark Paladin for an evil empire before eventually converting. Lightning was a soldier.
-Squall forgot about the orphanage. Zidane forgot where he was from. Galuf had amnesia on pretty much everything.
-Zidane was part of a resistance group of thiefs against that Fat Cow Queen. Firion from FFII was in a resistance group against an empire. Cecil was against an empire. Squall was against the empire. Tidus was against an empire. Snow is the leader of NORA against the Sanctum (Lightning and Snow team up with that cause, though Lightning doesn't join the group).
-Garland was a high-ranking knight, Emperor from FFII, Golbez a high-ranking knight, Queen in FF9 along with Kuja being of "high rank" throughout until ultimately emerging as the final villian, Seymour in X. And every villain in every Final Fantasy wants power, as do 99.999% of all antagonists.
-Zidane was an experiment.
-Somewhat inaccurate. Sephiroth is not "rife with mass murder." I don't recall him killing very many others other than Aeris (a few die at Midgar). But besides that, many of the other villains "kill" too, even if for a few it's offscreen or not shown.
-Most of the others are fought as a final boss too: Garland, Emperor, Cloud of Darkness, Exdeath, Ultimecia, Sin. And the few exceptions are only due to unknown-until-the-last-second-antagonist.

Of course, one big problem I have with the story is the ending (I know that plenty of fans love the vagueness but personally I need closure).
What, in your mind, was particularly vague? Sure, you don't see Cloud getting married and having kids, or Barret going back to the coal mines, or Red XIII and Yuffie going back home to lead their respective villages, or Cid cursing Shera due to a lack of tea. But you don't really see that in the others, either. As for the ending not "proving" whether everyone lived or not, I personally felt it was very obvious. Advent Children aside, the epilogue in the original game clearly shows Red XIII showing Midgar to his kids 500 years later, covered in lush plants, thus representing the planet was alive and doing well. And Red XIII being there 500 years later surely meant that Cloud & co. survived, since they were all on the same ship.

"There are three kinds of lies: lies, damn lies, and statistics." ~Twain

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As for the OP, there are plenty of reasons it's special to me and to others, and it remains my favorite game of all time.

-elaborate summons, with high-detail graphics and quite lengthy (the longest, KOTR was 2 minutes long)
-The best gameplay system that made sense with the corresponding story, while being somewhat innovative. I-VI were very similar and a bit cliche- mages do magic, swordsman hit with swords. VII used a materia system, that had vast combinations and could easily be switched between other characters with little hassle. And it didn't feel stupid like VIII's draw system where you had to run halfway across the world just to waste 5 minutes on 1 enemy getting specific magic. Nor was it linear like XIII's system. Materia made sense since it came from the planet's life source, it felt innovative, and the possibilities of combinations felt endless.
-Best cast of characters. A socially awkward "weak" badass protagonist (who is thus easier for me to connect with and whom I find more realistic), who wasn't a douchebag like Squall or Lightning, nor childish like Zidane, Tidus, or Vaan. Cecil was a bit feminine and Bartz was somewhat childish (though not nearly on the level of the former 3). A sweetheart who can kick your ass and is more than just a large chest. A big, buffed African-American who wields a machine gun for an arm and is more than just your stereotypical black character and has a deep and complex tragic past. A chainsmoking pilot with a foul mouth and is by far the best "Cid" in the FF series. A vampire-esque pistol user who wears a cape and transforms into various monsters. A silly, young ninja girl who steals from you and is difficult to join your party. An experiment and a talking dog-hybrid whose grandfather and whose home village holds great importance to the story. An antagonist who maintains a calm nature no matter the circumstance (unlike many other villians) and can use a Super Nova. And of course, a sweet, innocent girl who would suffer from a tragedy while simultaneously holding great importance to the story.
Some of the boss battles were royal bitches, notably RUBY and EMERALD. Outside of FFI and OMEGA weapon in FFVIII, I have never encountered a difficult boss battle since in the FF series. Doomsday planet and that book in FFIX were mildly challenging, and Sin was ridiculously easy in X.
-Best story. Cloud- a weak, socially awkward guy who wields an unusually large sword- manages to defeat the most powerful soldier on the planet. He undegoes many tragedies throughout his life, including the loss of his home, his best friend, Aerith, and even himself. The "Life source of the planet" theme felt innovative and made sense. The best antagonist in the series, who envelopes you with fear and a sense of "oh sh*t." The only FF that had the balls to kill off an important playable character (though V had Galuf), much less a sweet, innocent girl.
-Limit Breaks. Non-existent in I-VI and XIII, these were awesome and all-around baddass. Cid's rocket's from his ship. Cloud's 15 slashs of rape. Tifa's wrestling moves. Barret's Guns of Hell. Vincent's transformations. Aerith's immortality.
It's not only that this was the first time it was used, either, but rather how it was utilized. In FFIX, it was hard as hell to get a "Trance" and when you did, half the time it was at the end of a pointless battle (you couldn't control them). On top of which, some of the modes looked flat-out stupid (I mean, come on...Zidane's pink monkey mode compared to Cloud's Omnislash? ). In FFVIII, it was easy to spam Sophie's limit, which even kills bosses, and to spam limits in general. Simply whacking a team member until they're near death allows for constant limit attacks. In FFX, the same point previously made with FFIX...this time Tidus throwing a dodgeball compared to Cloud's Omnislash .
-Best soundtrack. Loved the boss music, one-winged angel, and the theme music. Really sets the mood and the setting.
-First, true RPG experience. I know what most will think when reading this. "It's his first, that's why he likes it." It's not entirely true that FFVII was my first, rather it was the first one that I completed (a few years ago). Truth be told, I played a few hours worth of FFX when it came out, but quickly tossed it aside because I hated everything about it- the main character looked like a fag, everyone dressed like a bunch of hippies, the gameplay was boring and didn't make any sense to me, and the story felt cheesy. Years later, I got FFVII off PSN and absolutely loved everything in it. I would try X again later, and would actually find it to be decent this time. So it's possible, of course, in my case that my playing FFVII actually allowed me to better appreciate some of the others.
Anyway, since it is my first true RPG, it opened up my gaming at that point and now I have played pletny of RPGs, including the other FFs.

These are just my reasons. Although I'm sure others have similar views, and I sure that these are many of the core reasons why FFVII has sold nearly twice as many as many of the other FFs (sold 10 million; the others range anywhere from 4-8 million)

"There are three kinds of lies: lies, damn lies, and statistics." ~Twain

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That's a nice list. Here are some more reasons I would add:

Gameplay

FFVII introduced and/or popularized plenty of innovations in RPGs and videogames as a whole. It was probably the first RPG to offer near-endless amounts of in-battle character customization with the materia system, with the only limitation being the fixed weapon types for each character, while popularizing the use of classless character customization, abandoning the rigid class system used in most previous RPGs. The only previous RPGs to come close to such levels of ability customization was Square's own FF II & V and Treasure of Rudra, though even they didn't offer the same extent of flexibility and customization of FFVII (besides maybe FFII), which allowed players to assign whatever roles or abilities they liked to each of the characters, whenever and however they wanted, which was something very innovative for RPGs at the time. FFVII also introduced limit breaks, which was new for the FF series, though predated by Lufia II's somewhat similar IP attacks a year earlier, but it was FFVII that popularized the concept. FFVII also popularized the use of hybrid real-time & turn-based combat (which began with FFIV's Active Time Battle system) to the West, after which Western computer RPGs began implementing hybrid combat systems.

FFVII also popularized the idea of having a huge open world with tons of sidequests to do, and it also had as many as over thirty different minigames, most of which can be played from within the Gold Saucer. Many of these minigames were like games in themselves, like the tower defense RTS game (possibly the first of its kind), lightgun rail shooter, submarine simulation, motorbike racer, snowboarding game (which was so addictive I spent a whole night playing it with mates), etc. Such variety was unheard of for a game at the time, and in fact, nearly all the minigame collections we see today can be traced back to FFVII. In addition, it was also responsible for popularizing the adoption of RPG elements by other genres, including action, adventure, strategy and sports games.

Narrative

FFVII was probably the first RPG to present a complex, ambitious narrative with so much thematic and philosophical depth, with its symbolism & metaphors and its exploration of themes like cyberpunk, dieselpunk & biopunk, scientific dystopia, Bourgeois-Proletariat society, Marxism, capitalism & materialism, corporate politics & corporate economics, corporate exploitation, imperialism, slums, propaganda, ecologism, radical environmentalism & eco-terrorism, Gaia theory, Shinto animism & Buddhist spirituality, Abrahamic religion, doomsday, existentialism, free will, agency & determinism, paranoia, psychological disorders (schizophrenia, trauma-induced selective/lacunar/dissociative amnesia, split personality, post-traumatic stress disorder), social segregation & social approval, genetic engineering & human experimentation, immoral scientific research, human rights, homosexuality, jingoism, genocide, etc. Many of these themes were never explored in a game before, though some religious, philosophical and cyberpunk themes were explored by earlier games like Megami Tensei and Breath of Fire to an extent. FFVII is also one of the first RPGs to introduce dating sim elements, with dialogue choices that affect Cloud's relationships with other characters leading to changes in parts of the game, like who he goes on a date with (the only previous RPGs to have dating sim elements were Star Ocean and Harvest Moon).

FFVII popularized a modern sci-fi & fantasy hybrid setting (though Phantasy Star and Megami Tensei did something similar before), where the protagonists were not rebels fighting against an empire (like many previous RPGs), but were instead eco-terrorists fighting a corrupt capitalist corporation that exploited for profit (reminiscent of the historical East India Company), a theme not only original for its time, but remains unique to this day. It also departed from the two-way conflicts common in RPGs and instead presented a three-way conflict between the progagonists, Shinra, and Sephiroth. It also had a plot structure unfolding more like a psychological thriller, with the protagonists tracking down a renegade terrorist, while dealing with Cloud's psychological issues, rather than the traditional adventure plot structure found in previous RPGs. The phenomenal critical and commercial success of a game as story-centric as FFVII proved to the gaming industry that videogames are a viable medium for storytelling, and that stories in videogames can be just as good as movies & books, hence FFVII is responsible for the increasing emphasis on storytelling that we see in so many videogames across all genres today.

Characters

Then there's the characters. It was very rare for a videogame protagonist to be as well-written and have as much depth as Cloud. Unlike most other RPG heroes, he didn't fall into the archetypes of 'badass warrior', 'emo teenager', or 'silent protagonist', but instead subverted these archetypes by displaying attributes of all these archetypes in addition to his unique traits. For example, while he may seem like a badass at first, it turns out he was just a wannabe-badass pretending to be something he's not, like the many gamers thought they were playing a badass hero, something they themselves aren't, only to realize that Cloud is also just a wannabe-badass like themselves; while he had plenty of emotional moments, he never whined about the struggles he went through, so he's not 'emo' either, or a teenager for that (he's 21 at the start); and while he talked very little at first, he eventually becomes talkative at times (even a joker sometimes), though quiet at other times, so he's not a silent protagonist either. So Cloud clearly isn't a character we can pigeon-hole into an established RPG character archetype. In the second disc, we also see Cloud display characteristics we've never seen in any previous videogame protagonists: we see him faced with an identity crisis, questioning his memories and even his own existence (led to believe he may be a clone created from Jenova cells and Tifa's memories), and after a plot twist no one could have predicted (the Zack twist), we realize Cloud was suffering from psychological disorders (schizophrenia, post-traumatic stress disorder, split personality, trauma-induced selective/dissociative amnesia) which led to him lying to everyone and himself in order to cover-up a traumatic event in his life (the loss of his best friend) and hide his own failings (his failure to become a soldier), a twist comparable to several great psychological thriller films, like Kurosawa's Rashomon (1950), Shyamalan's The Sixth Sense (1999), Nolan's Memento (2001), and Scorcese's Shutter Island (2010), which all had similarly-themed plot twists revolving around a character's psychological state. Unlike other videogames which use the amnesia plot device to set up a mystery where the protagonist must uncover his/her past, FFVII used it in a completely different and creative way: for most of the game, the player isn't even aware that Cloud had selective/dissociative amnesia, but this was only revealed in the latter half to resolve the mystery surrounding the Nibelheim incident, rather than using the amnesia theme in a cliched manner to set up a mystery. Existential themes and psychological disorders were also never explored before in any video game prior to this, and very few ever touched upon these themes even afterwards. It's details like these that make Cloud, despite some flaws in his characterization (thanks to the sub-par English translation), one of the most unique and well-written RPG protagonists, and is one of the things that still makes FFVII remain unique after all these years, despite many later games attempting amnesia themes, very few of which used it in such a creative manner like FFVII did, and very few of which ever dealt with existential themes and psychological disorders.

Then there's Aeris, whose death scene shocked countless gamers and made them shed tears for the first time over a game (a scene that is now considered the videogame equivalent to the "I am your father" scene in The Empire Strikes Back). Up until then, the idea that a videogame storyline could be so emotionally-engaging that they could actually make gamers cry over a videogame character was almost unheard of. It was probably because it killed off a main playable character within the first half of the game (without them reviving later on like a deus ex machina), which was also probably a first (the only previous RPGs I know of to kill off a main playable character for good were Phantasy Star II, FFV and Lufia II, though none within the first half of the game). However, what set Aeris' death apart from these earlier characters' deaths is that these earlier characters sacrificed themselves for the good of the party, but in FFVII, Aeris didn't sacrifice herself, but she was brutally murdered by Sephiroth. This was something innovative for its time. Furthermore, that scene had such an emotional impact because of something that FFVII (and the FF series in general) often gets criticized for: linearity. It was the linearity of the story and the helplessness in preventing her death that made it have such an emotional impact, which wouldn't have been possible in a non-linear storyline. The emotional impact of the scene was so great that legions of fans tried various cheats to revive her (which all turned out to be false), many fanfics were produced to bring her back to life, petitions were held against Square to give her an official revival, and there are fan mods (for the PC version) even today that attempt to bring her back to life. Such a fan reaction over the death of a videogame character was also unheard of at the time. And then there was Sephiroth, a sympathetic antagonist who wasn't always a mass-murderer but had his own backstory showing us how he was at one time a decent person in the past and the circumstances behind his transition into a mass-murderer. In contrast, nearly all previous RPG villains before him were explicitly portrayed as evil, cruel and/or sadistic, the most extreme example being Kefka from FFVI. A videogame villain that seemed so human and well-developed like Sephiroth was also something new for the videogame industry, not to mention an antagonist that we can actually play as for some time (during the flashback). However, after Sephiroth mercilessly killed Aeris, many of the gamers who may have initially felt sympathetic towards him began hating him with a passion, and wanted to kill him for what he did to Aeris. Such a response was also something very unusual for a videogame at the time.

As for the other characters, they may not have had the same level of impact as Cloud, Sephiroth or Aeris, but each had their own unique personalities, personal backstories and subtle influences. In Barrett's case, for example, it was unusual at the time to see black characters in videogames, let alone having a black character as the group leader (at least initially, until Cloud takes over as leader later on) with a three-dimensional personality depicting him not only as an eco-terrorist leader, but also as a caring stepfather with a tragic past and faced with personal moral dilemmas. Tifa, on the other hand, might seem like she falls into the archetype of the hero's childhood friend who has a crush on him (an archetype that FFVII itself may have popularized), though she was also also a three-dimensional character, being quiet and caring on the one hand, while also being attractive, tough and independent at the same time, in addition to some shady characteristics of her own, like how she hid the truth from Cloud, going along with his delusions despite knowing the truth all along. While her reasons for doing so were not clearly explained, there were subtle hints to suggest that she not only wanted to avoid hurting Cloud's self-inflated ego, but also because she wanted to delude herself into believing that Cloud really was a badass Soldier, when in reality he was nothing more than a grunt. While some might criticize FFVII for not explaining everything in-your-face, I liked the fact that it left many things open to interpretation, especially the open ending. It was the norm in RPGs at the time to give closure in the ending, but FFVII instead left the ending open to the player's imagination, with just enough hints for the player to conclude what happened after the finale. FFVII also had a nice balance of linearity and non-linearity, keeping it linear for the most part to maintain a strong emotional impact during key scenes (like the death scene and the ending mentioned above), while also being somewhat non-linear at times, like how having different characters in the party would lead to different dialogues in a given situation, the dating sim elements and dialogue boxes I mentioned above, Yuffie and Vincent being entirely optional characters, their sidestories being optional, the flashback about Cloud's friendship with Zack and the scene with Sephiroth's mother being optional, etc.

Production

Last but not least, it had enormous production values that completely dwarfed all videogames that came before it. This was primarily due to the introduction of cinematic CGI FMV cutscenes into the RPG genre, which meant the use of CGI cutscenes on a scale never seen before given the epic nature of RPGs, not to mention that FFVII was the first game to seamlessly blend cinematic CGI cutscenes with the gameplay (as we can see from the many cutscenes that seamlessly transition the pre-rendered backdrops into CGI sequences). The introduction of CGI cutscenes allowed a greater emotional and visual impact than previous sprite or polygonal graphics could do. FFVII was responsible for popularizing the use of cinematic CGI cut-scenes in the videogame industry. However, to create so many breathtaking cinematic CGI cutscenes, pre-rendered environments, sidequests, minigames, etc., it required a huge budget that was unheard of for a videogame at the time: a budget above a million was almost unheard of in itself, let alone one that reached $45 million (equivalent to $60 million today with inflation), the amount it cost to produce FFVII. And that was just the production costs, with another $100 million (equivalent to over $130 million today with inflation) spent on marketing the game.

Such huge budgets were not only unheard of for games, but even rivalled the production costs of the most expensive Hollywood blockbusters, even the most expensive one at the time, Titanic (which cost $200 million to produce). FFVII changed the way the videogame industry operated, with every big-budget videogame blockbuster since following in its footsteps, though none have yet surpassed the unprecedented budget spent on producing and marketing FFVII. It even had an impact on the movie industry, inspiring the creation of FF The Spirits Within, the first photorealistic CGI film.

References

For more reasons behind what makes FFVII a great game to this day, one only needs to look at the vast academic literature that examine FFVII from literary, philosophical and design perspectives, probably more so than any other RPG before or since. Here are a few such articles and books analyzing FFVII in such a way:

How Videogames Express Ideas
http://www.digra.org/dl/db/05150.07598.pdf

Final Fantasy VII: The Voice of the Planet
http://www.gamespite.net/toastywiki/index.php/Games/Issue13FinalFantas yVII/

Final Fantasy and Philosophy
http://books.google.co.uk/books?id=qmDT1MFLD78C&printsec=frontcove r#v=onepage&q&f=false

Head in the Clouds: The Existential Journey of Final Fantasy VII’s Main Protagonist
http://1000needles.blogspot.com/2010/07/head-in-clouds-existential-jou rney-of.html

Popular Symbolism - Final Fantasy 7
http://popularsymbolism.wordpress.com/2008/11/10/final-fantasy-7/

Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
http://books.google.co.uk/books?id=M_bFdsP9L7oC

Final Fantasy VII: Plot Analysis
http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/16725

The Strife Manifesto
http://www.rpgamer.com/editor/2003/q2/042103aa.html

Dialogue Conventions in Final Fantasy VII
http://gamestudies.org/0202/smith/

Final Fantasy VII: The best Dieselpunk RPG ever made
http://flyingfortress.wordpress.com/2009/08/27/final-fantasy-vii-the-b est-dieselpunk-rpg-ever-made-almost/

Heavy hero or digital dummy? Multimodal player–avatar relations in Final Fantasy 7
http://vcj.sagepub.com/content/3/2/213.short

Conclusion

It was the first RPG to gain mainstream popularity (most had never even heard of a RPG videogame until then). In many ways, FFVII is like the Star Wars of gaming. They weren't completely original (Star Wars borrowed from American sci-fi and Japanese samurai films, while FFVII borrowed from previous RPGs and influences outside of videogames), but they incorporated many innovations in a complete package that felt incredibly fresh and exciting when they came out. Like Star Wars, many of the innovations that FFVII popularized are now considered cliches today, because they've been repeated so many times by so many later games that they've lost the impact they once had. It's only if you keep comparing them to modern works that they might seem somewhat "overrated", but hardly anyone back in the 90s would have applied such a label to FFVII, with nearly all publications back then considering it one of the greatest games ever made.

Like Star Wars which was innovative in its time but seems cliched today, FFVII was too influential for its own good, popularizing plot/gameplay elements that are now considered 'cliches', leading to the "overrated" label being applied to the game, usually by those who fail to understand the context behind why so many considered it as one of the all-time greatest games at the time. With so much praise for a game that seems to have many 'cliches' (though it was FFVII that popularized many of those cliches), I'm not surprised at the backlash it received over the years with the usual "overrated" complaints. While many film fans often take the historical context into account to truly appreciate old classics like Citizen Kane, Seven Samurai or The Godfather, it's a shame many gamers aren't willing to do the same for old-school gaming classics, especially one as important as FFVII.

Some might criticize its graphics and gameplay mechanics as dated or the overall plot as cliched by today's standards (even though it was FFVII that popularized many of those cliches and mechanics), it's the subtext, subtle themes and underlying narrative behind the plot that remain unique to this day, like the various themes mentioned above and described in the referenced articles (though some may criticize the complex narrative for being 'convoluted'). Many of these themes have rarely ever been explored in videogames to this day, despite countless later games borrowing FFVII's plot elements, gameplay mechanics and graphical enhancements. And of course there's the range of emotions that FFVII is able to evoke, from enjoyment and laughter, to sadness and tragedy, to hate and anger, like its famous death scene that can still invoke strong emotions from gamers to this day (despite the primitive graphics and lack of voice acting). FFVII was a landmark title that deserves credit for the amount of depth, creativity and ambition it had in its time.

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You have destroyed every FF7 critic with your words Jag. Is this your own work, good god you're brilliant.

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Well, the first point is a slightly inaccurate, given that Cloud was never a "Soldier" (unless being a grunt counts). But anyway, most of those points can be made for the other FF's as well, and I'll break it down, sentence by sentence. (NOTE: have yet to finish VI and XIII; have yet to start XII)


That's a good point. I suppose all the Final Fantasy games do share plenty in common so pointing out the similarities between VI and VII doesn't accomplish much considering it's usually the same premise with each installment (protagonists battle against [insert empire/corporation/mystical force/etc.]) I suppose my complaint stems mostly due to personal preference since I prefer Final Fantasy VI to VII and revere it as an overlooked gem in comparison to VII's cult status. I rescind that complaint against VII.

What, in your mind, was particularly vague? As for the ending not "proving" whether everyone lived or not, I personally felt it was very obvious. Advent Children aside, the epilogue in the original game clearly shows Red XIII showing Midgar to his kids 500 years later, covered in lush plants, thus representing the planet was alive and doing well. And Red XIII being there 500 years later surely meant that Cloud & co. survived, since they were all on the same ship.


I suppose the absence of the protagonists was vague. As you pointed out, all we see is Red XIII with his offspring 500 years later but no signs of humanity. What I initially thought happened is that humanity was wiped out by Meteor and now 500 years later the planet is beginning to grow again. Of course, Advent Children and Dirge of Cerberus debunk that theory since the protagonists (and the rest of humanity) are alive and well so I was a bit confused by the ending.

I wasn't expecting a gushy, hamfisted, "and they lived happily after all" ending but I did expect some closure within the game, without having to read what happened instead online. Maybe that's my fault, however, I watched the ending again just now and it still seems a bit vague to me. I mean, I don't want them to just write in big block letters, "Everyone survived. The end." but I think some more clarity in the ending would help.

Also, I read your other post and you make some great points. However, I have to point out that "limit breaks" didn't exactly start with VII. They originated in VI. In VI they are called, "desperation attacks" which inspired limit breaks for VII. Regardless, I completely agree with you on Final Fantasy X. The battle system was good (I much prefer the conditional-turn based battle system over the active-time battle system) but the characters, story, and antagonist were meh. Very overrated game.

"My stomach was making the rumblies that only hands could satisfy."

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However, I have to point out that "limit breaks" didn't exactly start with VII. They originated in VI. In VI they are called, "desperation attacks"
Only an hour into VI, but I haven't noticed it yet. Hopefully they're good when I get to that point.

Right now, I'm drudging my way through XIII...

Regardless, I completely agree with you on Final Fantasy X. The battle system was good (I much prefer the conditional-turn based battle system over the active-time battle system) but the characters, story, and antagonist were meh. Very overrated game.
Well, I wasn't a big fan of that sphere system, tbh, although I definitely preferred it over VIII's terrible draw system.

I think this was the first FF with an overall weak cast of characters (Of course, if I had to pick which cast was better between X's cast and XIII's cast, it'd be X, hands down). Usually, there are at least 2 or 3 characters I grow attached to in a Final Fantasy, but in X I only cared for Auron. The story, I felt, was actually one of the stronger points for the game; it had some touching scenes and music to go with it. And I actually thought it had a decent antagonist (Sin), my only complaint being how ridiculously easy it was to defeat him in the final boss battle.

"Those who cannot remember the past are condemned to repeat it." ~George Santayana

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This was my first ever RPG I didnt actually get it to the year 2000, when I first started playing it I was so amazed and into the story.

Final Fantasy 8 when I got that the battle system SUCKED SUCKED SUCKED! you would never bother to use your magic because you would spend 2 hours drawing magic to get your level skills up. you would waste hours getting the dam parts you need for a weapon. you would watch the same GF cut scenes 5 times a battle and couldnt skip it.

I found the story ok but the characters were boring and all pretty much had the same story where they all ended up in the same Orphan house. To many hours on this game spent with wasting time, and when you got your limit break with squall with your best weapon you can kill a boss in 1 hit at the end. was stupid.

Final fantasy 9 This was ok for gameplay have not played this one enough, in fact I think i might give this another playthrough shortly, the problem I had with this was the story got a bit to much for kids, it was aimed at a younger audience.

Final fantasy 10.. like 7 I got into this it was the first FF game for PS2, this is my 2nd favourte FF game, back to the darkness of the story

FF-X2 plain sucked, never even bothered to finish it, you needed to get 100% to get some stupid perfect ending. this was terrible this game it got girly and only 3 characters!!!

FF 13, can honestly say I am not sure about this one i don't like tha the whole thing is linear and you basically fight the entire game, there is no balance in going into towns buying gear talking to people side quests. its just a 30 hours battle and watch a clip.

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It has cross-dressing, cussing, and tea. That's what makes it so special :)

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"It has cross-dressing, cussing, and tea. That's what makes it so special :)"

Holy crap!, No wonder everyone's into this game!.

But joke aside, i agree on some of the things Vamp87 has said about the game. Especially the "characters are a bit one-dimensional" argument. I felt that some characters had stories that weren't developed much after a certain point in the game passed.

Like Tifa and Barret, they may play an important role at the beginning of the game, but after some time, they kinda get thrown aside.

Johnny: The tower, the tower! Rapunzel, Rapunzel!

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[deleted]

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I honestly couldn't tell you, either. Great game, and amongst the best, but I was rather underwhelmed by it, and still am.

It's a sad thing that your adventures have ended here

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[deleted]

Advent Children is a terrible commercial cash-in of something that has actual artistic value. It shouldn't be taken seriously.


It’s written by the same writers (save for Sakaguchi). Therefore, it’s canon whether it's good or not.

The game's ending IS intentionally vague as to be more poetic. You are left to draw on your own conclusions, which to me is a respectable storytelling decision, showing much more integrity on the part of the designers than to give a cookie-cutter happy Hollywood ending. If I want that, I'll watch some POS in theaters.


Copied this from a post to someone else…

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I wasn't expecting a gushy, hamfisted, "and they lived happily after all" ending but I did expect some closure within the game, without having to read what happened instead online. Maybe that's my fault, however, I watched the ending again just now and it still seems a bit vague to me. I mean, I don't want them to just write in big block letters, "Everyone survived. The end." but I think some more clarity in the ending would help.
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If you don't see what's unique about Final Fantasy VII now, I doubt you ever will. No offense meant, but maybe you just aren't the kind of person who can appreciate a good story or good art.


Yeah, that’s why I even said Final Fantasy VII is a “great game” because I don’t appreciate the story...

And honestly, I hardly find this game “art.” Is it a great game? Yes. Does it tell a great story? Definitely (albeit slightly convoluted). But artful? Come on now. I mean, the idea of what is and isn’t art is subjective so you may find Final Fantasy VII artful whereas I find Shadow of the Colossus or Okami true art from video games (story and gameplay). But again, that’s all subjective so if I don’t find Final Fantasy VII art or you don’t find the ones I listed art doesn’t mean either one of us don’t “appreciate a good story or good art.” It’s just personal preference. No offense but you sound a little elitist when you judge whether someone would appreciate a “good story” or “good art” based on whether they like a simple video game or not.

You also DO seem to be biased, and when you are biased there really isn't much point in trying to make you "get it". I'm sure you'll just come back with some cynical, sarcastic retort about it being the first FF on Playstation being it's only significance. If that's the way you're gonna feel, go right ahead.


Nope. Not biased nor I am not going to reply with some childish retort.

Final Fantasy VII is "special" because of the way it makes people feel when they play it, and what it makes them think about. It is an intelligent game. The Shinra corporation's destruction/manipulation of the environment can be and usually is seen as an allusion to the evils of modern capitalism (something you see a lot of in Japanese works these days). The game has a strong anti-corporate message and a postive environmentalist one. The backdrop of the game's story is, in some subtle ways, satirical.


Fair enough. That’s an interesting way to look at it. But again, I suppose that’s your own personal opinion of what makes it special which I respect. Personally, I find Braid very unique as well for its art design, gameplay, and subtlety. I suppose I think Braid is more “special” than Final Fantasy VII because of that. But that’s my own opinion.

Not that FFVII's perfect. It isn't. It has some flaws, like anything in this world. For instance, the brilliant and complex story isn't always told very coherently throughout the game. A good example would be Sephiroth's motivations-for a large amount of time, you aren't really 100% on what they are. So many layers and so much depth was added that it feels like an incomplete game at times while playing it. It's obvious they were trying to make something of a certain significance and got a little over-ambitious with it. Regardless, it still had the effect they wished it to have. There are plenty of other flaws you could point out, but someone else can go into that. You didn't ask what makes it perfect. You asked what made it special.


Point taken.

You also have mentioned how it is similar to FFVI. Very true, I won't deny that. But Final Fantasy has a history of reusing themes to keep the stories in the games interesting, but mostly so they have some level of consistency to remind you this is a SERIES. Each title in the series is different in terms of environment, main plot, etc. so to keep it an actual series, they keep up recurring elements and themes. An example would be how in every game a large force is threatening the world. List:

FFIV- The Kingdom of Baron
FFVI- The Empire
FFVII- The Shinra Corporation
FFVIII- Galbadia
FFIX- Alexandria
FFX- Religion of Yevon
etc, etc, etc

Despite always being in different world, they almost always have chocobos and moogles/mogs. Certain character archetypes are sometimes reused (as has been done all throughout history in literature and film, to come back to that point).
Another recurring theme is a main villain who is often connected to the large threatening force, but also seperate (Kefka worked for the Empire, Sephiroth was raised by Shinra/worked for them in the war, Seymour is caught up in political matters pertaining to the Religion of Yevon). Mistwalker's Lost Odyssey was EXACTLY like a Final Fantasy game. Why wasn't it? It didn't have chocobos and moogles. Lol. So a question to you: Does that make it any less of a good story? James Cameron's Avatar is hugely succesful and a great movie, and you know what? It uses a TON of old themes from various other sci-fi and fantasy, as well as common character arhetypes. Nothing wrong with that, it's always been done that way.


Again, taken from another post of mine…

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That's a good point. I suppose all the Final Fantasy games do share plenty in common so pointing out the similarities between VI and VII doesn't accomplish much considering it's usually the same premise with each installment (protagonists battle against [insert empire/corporation/mystical force/etc.]) I suppose my complaint stems mostly due to personal preference since I prefer Final Fantasy VI to VII and revere it as an overlooked gem in comparison to VII's cult status. I rescind that complaint against VII.
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Aside from the slight bias in my last quote (which I retracted), I have nothing against Final Fantasy VII personally. It's a great game, always said that, but I personally don't find it "special". That's all.

"My stomach was making the rumblies that only hands could satisfy."

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Interesting post. I mostly agree with what you said, though I thought I'd throw in my two cents on the following issues:

It’s written by the same writers (save for Sakaguchi). Therefore, it’s canon whether it's good or not.

Just because the same writers write a sequel/prequel (which more often than not retcon certain aspects of their predecessors), that does not necessarily mean the audience should have to accept it, whether it's Star Wars fans accepting the prequel trilogy, or FF fans accepting Advent Children or FFX-2. That's why I believe FFVII should be judged on its own merit, not for what happened in the Compilation (although I did at least like Crisis Core, if not Advent Children).

And honestly, I hardly find this game “art.” Is it a great game? Yes. Does it tell a great story? Definitely (albeit slightly convoluted). But artful? Come on now. I mean, the idea of what is and isn’t art is subjective so you may find Final Fantasy VII artful whereas I find Shadow of the Colossus or Okami true art from video games (story and gameplay). But again, that’s all subjective so if I don’t find Final Fantasy VII art or you don’t find the ones I listed art doesn’t mean either one of us don’t “appreciate a good story or good art.” It’s just personal preference. No offense but you sound a little elitist when you judge whether someone would appreciate a “good story” or “good art” based on whether they like a simple video game or not.

Personally, I view "art" as a piece of work that is attempting to express an idea that goes beyond mere entertainment. It seems pretty clear to me that FFVII is attmpting to convey more than a few ideas (I wrote a long post on these ideas above), so I would personally consider it as "art". However, what one takes away from an art piece varies from person to person, so if one does not feel any expression from a piece of work, then that work would not be "art" to them, so I can see where you're coming from.

That's a good point. I suppose all the Final Fantasy games do share plenty in common so pointing out the similarities between VI and VII doesn't accomplish much considering it's usually the same premise with each installment (protagonists battle against [insert empire/corporation/mystical force/etc.]) I suppose my complaint stems mostly due to personal preference since I prefer Final Fantasy VI to VII and revere it as an overlooked gem in comparison to VII's cult status. I rescind that complaint against VII.

I would personally argue that FFVI qualifies for cult status more so than FFVII. While FFVII was more mainstream and has a much larger fanbase, FFVI was a more niche title and has a smaller but devoted fanbase.


"WHO THE HELL DO YOU THINK I AM???!!!!!"

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To me this will always be special as I got it on the first day i got my Playstation back in christmas 97.

Even to this day no game has come close to getting me so involved in the game and the story, I genuinely cared for the characters and as for the death of Aeris , well I will admit it brought a small tear to my eye and that has never happened playing a video game before or since!



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born slippy

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[deleted]

I just wanted to comment on one thing:

I even think that Kefka is a far better villain than Sephiroth, specifically due to the fact that he has managed to accomplish what no other villain in the series has not: Destroy the World.


No, he didn't. That's something that Kefka fanboys like to throw around, but fact of the matter is, Kefka did NOT destroy the world.

If by destroy, you mean that Kefka ravaged the world, then yes, he did. BUT so did Sin, Sephiroth, and a LOT of other FF antagonists. Kefka shouldn't get sole credit for this, especially when you consider that a few other villains did it on a MUCH grander scale.

If by destroy, you mean annihilated completely, then no. Kefka clearly didn't since the world rebuilds itself after the ending.

His fanboys also give him credit for being a god, failing to realize that it's an empty title and he still comes out less powerful than CoD, NeoExdeath, Sephiroth, Ultimecia, etc.

I like Kefka and FFVI is one of my top three most favorite video games ever, but if any FF villain is overrated, it'd actually be him.

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For the record Ultimecia did the most damage by temporarily absorbing time itself.
I would say Sephiroth is the best villain, even if he is just an evolved form of Jenova.

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fireinthewronghole and Cademon:

Even though Kefka didn't destroy the world completely, that's the way it has always appeared to me, ingame. When Kefka misaligned The Warring Triad, the whole world changed for the worse:

The world became topographically different, towns disappeared from the world map, stronger versions of the regular monsters that one would find in the WOB world map started appearing in their place, the trees on the map appeared to be burned and the water looked dirty and polluted.

To me, everything looked as if a nuclear war had come and gone. Not only that but Kefka uses his "Light of Judgement" to attack several towns(Tzen, Mobliz South Figaro) and enslaves the population, including some of the party members. To me, he has done the most noticeable damage(and change), to a world in a Final Fantasy game.

That's why i chose to say that Kefka destroyed the world.

As for Ultimecia doing the most damage, i disagree:

Compared to the World of Ruin in FFVI, i hardly saw any effects, especially on the World Map. All i saw were some shiny and circular force fields preventing me from entering the towns, i was expecting a more noticeable change than that one.

You also don't see many people talking about how their world has been affected by the change, as most of the NPC's are inside towns you can't access by that point.

Those are things that have always bothered me about FF8.

Johnny: The tower, the tower! Rapunzel, Rapunzel!

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Hi.
I wasn't actually speaking of the effects on the games narrative, but overall damage that was physically done.
If that was the case I would put forth Yu-Yevon and Orphan before kefka.
And I wasn't actually speaking of the scenes from the beginning of the fourth disk. But the actual battle message in the very final fight:

Ultimecia, transformed to absorb all time and space. Absorbing all existence as we speak.

Or perhaps Caius does the most damage now, I haven't really studied Xiii-2 since I thought it sucked. So some fan of that game might put him forth.

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Again, all those things that Kefka's done? Not that different from what antagonists like Sephiroth, Sin, Kuja, Exdeath etc. has achieved. Relatively speaking, it's not a major accomplishment.

And lolwut? The reason you don't see many people talking about how their world has been affected by change in FFVIII is because THEY'VE BEEN ABSORBED IN TIME.

Considering that until TC was undone, Ultimecia virtually erased everything that exists, has existed, and will exist, yes, the scale of destruction she caused was much grander than Kefka's.

But like Cademon said, Caius might've outdone her now, but I wouldn't know either since I haven't played FFXIII-2.

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I swore to myself I would stop making so many posts on IMDB, but I just wanted to talk about FF7.

I'm 29 now. Pretty damn old. lol. But I still FEEL young. Wtf is that about?? Anyway. Luckily, people still think I look like a high schooler. I'm actually a teacher, and some substitute yelled at me at work bc he thought I was a kid. Anyway! Back to FF7.

I liked the game bc, 1. The dialogue was much more natural. I looked through some old scenes on youtube and I can see why I liked it so much. The characters spoke like real people. Not just bc some of them cursed. Like, when Aeris died, I liked how emotional Cloud got.

I didn't get this when I played Crisis Core. Most of the dialogue in the entire thing was extremely boring. Worse than FF10, and at the time, I thought FF10 was the worst (now I appreciate it). The only thing I liked about Crisis Core (SPOILER) is the death scene. Very moving.

2. Characters. I really liked the characters here. Didn't really care for most of the ones in 8. I liked the ones in 9. In 10, I only liked Lulu... Didn't play 11. Played half of 12 and stopped. 12 is a good game, I think, but it was kind of boring. 13, my god, I gave that game 2 hours of my life, no more. It's not a game... it's just running around "fighting."

3. Story. The story in 7 is probably why most people like it. I won't get into it. But 8 - I had a lot of problems with the story. It was mostly poorly written, badly paced. WAY too convenient. "We are all from the same orphanage. Edea was our caretaker. We all forgot!" Come on. I was a teenager when I read this and I thought it was stupid. And Ultimecia closed off those towns bc the disc didn't have the memory for us to go back into them. Either that or they were too lazy to make new speech bubbles for the townspeople.

4. World Map. FF7 had the FF6 World Map feel but in 3D! I loved it. Btw, I loved FF6. Can't play it again though bc it's such a difficult game, lol. I used to have time to gain level, not anymore. Anyway FF7 gave me so much freedom. FF8 had it, too, but the vehicle was much slower. PS1 just couldn't render fast enough. FF9 I believe had one, but FF10, where it stopped, I really felt it was a loss. So far, playing FF12, there is also no world map. I kind of feel trapped.

5. Drama. I feel that FF7 really had high stakes drama, and I felt real emotion as a gamer. Crisis Core did that for me at the very end. (SPOILERS). Even before he died, when he read how long he was out, it was very effective. Anyway, FF8 had none of that. It had cool character design though, I loved Edea. Edea and Lulu should do a spinoff together. Anyway, I really enjoyed FF9, but FF9 lacked the emotional impact 7 had. FF10 I noticed was much more boring than 9, and way too corny "My dad is a drunk!").

So basically, I thought FF7 was a perfect overall game. It was just so damn fun! Even the games inside the game were fun. Like that Snowboarding game. And chocobo racing. I never, never got into blitzball in FF10, but my friend said it was good. I never liked the card game in FF8, either.

OH and one thing, can't a character just gain level automatically without me having to do so much work? I hated 10 bc of that damn sphere grid. I guess if you want to hit everything on the grid, then fine, but I remember it was tedious to keep using that stuff to move forward and to choose where to go. In ff12, I was like, forget it, I'm using Codebreaker.

By the time I played FF13, I felt like the fights were so automatic. I ultimately gave my friend to my roommate, and the fights seem so exhausting, long and boring. I really just like the old FF7 and FF9 way of fighting. Actually, FF10 was best bc it was still turn-based but you could switch characters. Did people really hate turn based fighting so much?

I felt like Crisis Core was just button mashing and sort-of dodging. Wasn't fun for me.

You know what was fun? Dissidia. I really got into that fighting style. If they could somehow make a new Final Fantasy with that fighting against monsters, I'm all for it. Dissidia, however, is a horrible story game. It's boring as hell to fight mannequins over and over to get cool stuff.

Anyway, Chrono Trigger and Chrono Cross were also very good. That was one instance where the sequel was as good as the original. Funny thing, my sister isn't into video games, but she tried FF13 and hated it. She played Chrono Trigger instead! And somehow, she was hooked and played most of it. I wonder how she could be into such an old game but not the new FF.

Ok, rant over haha.

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It is July 11, 2013. I know that the reply came kind late but bear with me here, lol.

Your sister probably has a soft spot for the oldies, just like me.

You know, something like that happened to one of my cousins. He loved FF 7, 8 and 9 but he hated FF6 because of several reasons: one of them being the graphics. I told him to give FF6 a chance and play it to the end because i had a feeling that in the end, he would end up liking the game because of the story, the characters and the villain.

At first, he refused to play the game, claiming that he just couldn't get into the graphics. I told him that graphics didn't make a game and that some of things that made a game unique were the story and the gameplay. I told him that if he considered himself a true gamer, he should at least try to play and finish it.

He played the game and you know what?, he loved every second of it. For him, FF6 has become one of his favorite, if not his favorite RPG of all time. He has told this to hundreds of people who have asked him what his favorite RPG is.

Johnny: The tower, the tower! Rapunzel, Rapunzel!

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