Good thing WOPR didn't accept "Chess" as a games option, because if it had:
1) It probably would have taken longer to play one game than Joshua needed to find the launch codes;
2) Unless somebody in the NORAD control room was a chess master, or Joshua's chess abilities really bad, there certainly would have been a winner pretty quickly and the "lesson of futility" would never have been learned.
In order for Falken's whole theory to work, he had to select a game like TTT in which there usually cannot be a winner unless one side makes a catastrophic error.
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4) You ever seen Superman $#$# his pants? Case closed.
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