...to direct our attention.That's the key phrase.
Whether in 3D or not, focus is as much a matter of directing viewers' attention where and on who/what as are camera placement, framing and editing. No matter what's on the screen or how it's focused, you're seeing just as much, or as little, as the director - placing emphasis where it's important and most meaningful - intends you to see at any given moment.
I was hoping 3D would usher in a new age of less closeups and more wide composition .When widescreen processes like Cinerama and CinemaScope were introduced in the early '50s, that's very much what happened, and a static staginess became evident in many films, as directors unaccustomed to composing in a radically different frame were either unsure how to use it, or believed that such wide composition enhanced an "epic" feel that was an early selling point of those processes.
And in the first flirtation with 3D (some would say "fad") at roughly the same time, some directors working in that medium deliberately arranged and moved both props and players to suit a greater depth of field in order to emphasize the 3D effect, resulting in shots that soon gave the impression of being both cluttered and gimmicky.
Adaptation to more artistic and effective composition, focus, camera movement and cutting were soon developed by those working in the wide aspect ratios, allowing them endurance and audience acceptance, but the gimmicky impression of early 3D films led to its first wave dying out after not much more than a year, with some later 3D films being seen only "flat" by the time of their releases.
Poe! You are...avenged!
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